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https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
fix variable naming
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parent
b85d7c65f3
commit
fc9af362ae
106 changed files with 773 additions and 671 deletions
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@ -1,7 +1,7 @@
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PickupItem:
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PickUpItem:
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call EnableAutoTextBoxDrawing
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ld a, [H_DOWNARROWBLINKCNT2]
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ld a, [hSpriteIndexOrTextID]
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ld b, a
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ld hl, W_MISSABLEOBJECTLIST
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.missableObjectsListLoop
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@ -18,7 +18,7 @@ PickupItem:
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ld [$ffdb], a
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ld hl, W_MAPSPRITEEXTRADATA
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ld a, [H_DOWNARROWBLINKCNT2]
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ld a, [hSpriteIndexOrTextID]
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dec a
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add a
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ld d, 0
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@ -39,7 +39,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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ld b,$10 ; number of sprite slots
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ld hl,wSpriteStateData2 + $0d
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xor a
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ld [$ff8e],a ; 4-tile sprite counter
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ld [hFourTileSpriteCount],a
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.copyPictureIDLoop ; loop to copy picture ID from $C2XD to $C2XE
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ld a,[hli] ; $C2XD (sprite picture ID)
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ld [hld],a ; $C2XE
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@ -98,14 +98,14 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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cp a,SPRITE_BALL ; is it a 4-tile sprite?
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jr c,.notFourTileSprite
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pop af
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ld a,[$ff8e] ; 4-tile sprite counter
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ld a,[hFourTileSpriteCount]
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add a,11
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jr .storeVRAMSlot
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.notFourTileSprite
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pop af
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.storeVRAMSlot
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ld [hl],a ; store VRAM slot at $C2XE
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ld [$ff8d],a ; used to determine if it's 4-tile sprite later
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ld [hVRAMSlot],a ; used to determine if it's 4-tile sprite later
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ld a,b ; a = current sprite picture ID
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dec a
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add a
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@ -128,7 +128,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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push bc
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ld hl,vNPCSprites ; VRAM base address
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ld bc,$c0 ; number of bytes per VRAM slot
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ld a,[$ff8d]
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ld a,[hVRAMSlot]
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cp a,11 ; is it a 4-tile sprite?
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jr nc,.fourTileSpriteVRAMAddr
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ld d,a
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@ -142,13 +142,13 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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jr .loadStillTilePattern
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.fourTileSpriteVRAMAddr
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ld hl,vSprites + $7c0 ; address for second 4-tile sprite
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ld a,[$ff8e] ; 4-tile sprite counter
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and a ; is it the first 4-tile sprite?
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ld a,[hFourTileSpriteCount]
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and a
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jr nz,.loadStillTilePattern
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; if it's the first 4-tile sprite
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ld hl,vSprites + $780 ; address for first 4-tile sprite
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inc a
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ld [$ff8e],a ; 4-tile sprite counter
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ld [hFourTileSpriteCount],a
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.loadStillTilePattern
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pop bc
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pop de
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@ -168,7 +168,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
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.skipFirstLoad
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pop de
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pop hl
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ld a,[$ff8d]
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ld a,[hVRAMSlot]
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cp a,11 ; is it a 4-tile sprite?
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jr nc,.skipSecondLoad ; if so, there is no second block
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push de
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