Use a macro for warp tile IDs, like other tile behaviors

This commit is contained in:
Rangi 2020-07-14 14:33:16 -04:00
parent eb1ca5813b
commit fcb573f4ac
2 changed files with 27 additions and 32 deletions

View file

@ -4,7 +4,7 @@ WarpTileListPointers:
dw .FacingLeftWarpTiles
dw .FacingRightWarpTiles
warp_tiles: MACRO
warp_carpet_tiles: MACRO
REPT _NARG
db \1
shift
@ -13,13 +13,13 @@ ENDR
ENDM
.FacingDownWarpTiles:
warp_tiles $01, $12, $17, $3D, $04, $18, $33
warp_carpet_tiles $01, $12, $17, $3D, $04, $18, $33
.FacingUpWarpTiles:
warp_tiles $01, $5C
warp_carpet_tiles $01, $5C
.FacingLeftWarpTiles:
warp_tiles $1A, $4B
warp_carpet_tiles $1A, $4B
.FacingRightWarpTiles:
warp_tiles $0F, $4E
warp_carpet_tiles $0F, $4E