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Add Giovanni's Hideout
This is part of the removal of the Rocket Hideout. Floor 1 is repurposed to be a lore-centric room for Giovanni's character, located in Viridian Gym. I plan to have the Protector and TM Earthquake moved here. The TM26 item pickup doesn't work for some reason. Otherwise, it's complete.
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7 changed files with 160 additions and 225 deletions
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@ -4,10 +4,10 @@ GameCorner_Object:
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def_warp_events
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warp_event 15, 17, LAST_MAP, 8
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warp_event 16, 17, LAST_MAP, 8
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warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
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; warp_event 17, 4, ROCKET_HIDEOUT_B1F, 2
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def_bg_events
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bg_event 9, 4, 12 ; CeladonGameCornerText12
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; bg_event 9, 4, 12 ; CeladonGameCornerText12
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def_object_events
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object_event 2, 6, SPRITE_BEAUTY, STAY, DOWN, 1 ; person
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@ -20,6 +20,6 @@ GameCorner_Object:
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object_event 11, 15, SPRITE_GAMBLER, STAY, RIGHT, 8 ; person
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object_event 14, 11, SPRITE_CLERK, STAY, LEFT, 9 ; person
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object_event 17, 13, SPRITE_GENTLEMAN, STAY, RIGHT, 10 ; person
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object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
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; object_event 9, 5, SPRITE_ROCKET, STAY, UP, 11, OPP_ROCKET, 7
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def_warps_to GAME_CORNER
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@ -2,21 +2,16 @@ RocketHideoutB1F_Object:
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db $2e ; border block
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def_warp_events
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warp_event 23, 2, ROCKET_HIDEOUT_B2F, 1
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warp_event 21, 2, GAME_CORNER, 3
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warp_event 24, 19, ROCKET_HIDEOUT_ELEVATOR, 1
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warp_event 21, 24, ROCKET_HIDEOUT_B2F, 4
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warp_event 25, 19, ROCKET_HIDEOUT_ELEVATOR, 2
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warp_event 5, 4, VIRIDIAN_GYM, 5
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def_bg_events
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def_object_events
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object_event 26, 8, SPRITE_ROCKET, STAY, LEFT, 1, OPP_ROCKET, 8
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object_event 12, 6, SPRITE_ROCKET, STAY, RIGHT, 2, OPP_ROCKET, 9
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object_event 18, 17, SPRITE_ROCKET, STAY, DOWN, 3, OPP_ROCKET, 10
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object_event 15, 25, SPRITE_ROCKET, STAY, RIGHT, 4, OPP_ROCKET, 11
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object_event 28, 18, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 12
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object_event 11, 14, SPRITE_POKE_BALL, STAY, NONE, 6, ESCAPE_ROPE
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object_event 9, 17, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION
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object_event 4, 22, SPRITE_PAPER, STAY, DOWN, 1
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object_event 17, 8, SPRITE_PAPER, STAY, RIGHT, 2
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object_event 17, 15, SPRITE_PAPER, STAY, DOWN, 3
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object_event 8, 16, SPRITE_PAPER, STAY, RIGHT, 4
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object_event 17, 9, SPRITE_POKE_BALL, STAY, NONE, 6, TM_EARTHQUAKE
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; object_event 5, 22, SPRITE_POKE_BALL, STAY, NONE, 7, PROTECTOR
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def_warps_to ROCKET_HIDEOUT_B1F
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