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Small bug fixes
- Oak no longer appears in the lab prematurely you can all stop reporting that now - Added some text warning about only needing to do Hyper Training once. The function as-is is really weird to add a conditional to and I'm a bit too tired to pull it off.
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3 changed files with 16 additions and 2 deletions
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@ -71,6 +71,7 @@ JamesText:
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; Thanks to Vimescarrot for giving me pointers on this!
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ld a, [wWhichPokemon] ; Find the Pokemon's position in party.
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ld hl, wPartyMon1DVs ; Load DVs into hl
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ld bc, wPartyMon2 - wPartyMon1 ; This gets to the right slot for DVs
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call AddNTimes ; Gets us there
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ld a, %11111111 ; Load FFFF FFFF, perfect 15s
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@ -98,10 +99,13 @@ JamesText:
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ld hl, JamesNoCap
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call PrintText
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jr .done
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.alreadyTrained
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ld hl, JamesAlreadyTrained
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call PrintText
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jr .done
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.refused
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ld hl, JamesNo
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call PrintText
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jr .done
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.done
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jp TextScriptEnd
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@ -196,3 +200,10 @@ JamesNo:
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JamesDone:
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text_far _JamesDone
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text_end
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JamesAlreadyTrained:
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text "That #MON is"
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line "strong enough"
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cont "already!"
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done
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text_end
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