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Build the Virtual Console patches with make red_vc and make blue_vc (#351)
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24 changed files with 1752 additions and 34 deletions
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@ -37,20 +37,23 @@ LoadSAV0:
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ld a, $1
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ld [MBC1SRamBankingMode], a
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ld [MBC1SRamBank], a
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ld hl, sPlayerName ; hero name located in SRAM
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ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
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; This vc_hook does not have to be in any particular location.
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; It is defined here because it refers to the same labels as the two lines below.
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vc_hook SaveLimit
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld c, a
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ld a, [sMainDataCheckSum] ; SAV's checksum
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ld a, [sMainDataCheckSum]
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cp c
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jp z, .checkSumsMatched
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; If the computed checksum didn't match the saved on, try again.
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ld hl, sPlayerName
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ld bc, sMainDataCheckSum - sPlayerName
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld c, a
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ld a, [sMainDataCheckSum] ; SAV's checksum
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ld a, [sMainDataCheckSum]
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cp c
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jp nz, SAVBadCheckSum
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@ -84,11 +87,11 @@ LoadSAV1:
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ld a, $1
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ld [MBC1SRamBankingMode], a
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ld [MBC1SRamBank], a
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ld hl, sPlayerName ; hero name located in SRAM
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ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld c, a
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ld a, [sMainDataCheckSum] ; SAV's checksum
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ld a, [sMainDataCheckSum]
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cp c
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jr nz, SAVBadCheckSum
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ld hl, sCurBoxData
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@ -104,11 +107,11 @@ LoadSAV2:
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ld a, $1
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ld [MBC1SRamBankingMode], a
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ld [MBC1SRamBank], a
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ld hl, sPlayerName ; hero name located in SRAM
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ld bc, sMainDataCheckSum - sPlayerName ; but here checks the full SAV
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld c, a
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ld a, [sMainDataCheckSum] ; SAV's checksum
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ld a, [sMainDataCheckSum]
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cp c
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jp nz, SAVBadCheckSum
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ld hl, sPartyData
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@ -219,8 +222,8 @@ SaveSAVtoSRAM0:
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call CopyData
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ldh a, [hTileAnimations]
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ld [sTileAnimations], a
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ld hl, sPlayerName
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ld bc, sMainDataCheckSum - sPlayerName
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld [sMainDataCheckSum], a
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xor a
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@ -239,8 +242,8 @@ SaveSAVtoSRAM1:
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ld de, sCurBoxData
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ld bc, wBoxDataEnd - wBoxDataStart
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call CopyData
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ld hl, sPlayerName
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ld bc, sMainDataCheckSum - sPlayerName
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld [sMainDataCheckSum], a
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xor a
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@ -262,8 +265,8 @@ SaveSAVtoSRAM2:
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ld de, sMainData
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ld bc, wPokedexSeenEnd - wPokedexOwned
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call CopyData
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ld hl, sPlayerName
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ld bc, sMainDataCheckSum - sPlayerName
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld [sMainDataCheckSum], a
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xor a
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@ -612,8 +615,8 @@ SAVCheckRandomID:
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ld a, [sPlayerName]
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and a
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jr z, .next
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ld hl, sPlayerName
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ld bc, sMainDataCheckSum - sPlayerName
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ld hl, sGameData
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ld bc, sGameDataEnd - sGameData
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call SAVCheckSum
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ld c, a
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ld a, [sMainDataCheckSum]
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