mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Build the Virtual Console patches with make red_vc and make blue_vc (#351)
This commit is contained in:
parent
07df4a5f88
commit
fe8d3c51a4
24 changed files with 1752 additions and 34 deletions
71
vc/pokeblue.constants.asm
Normal file
71
vc/pokeblue.constants.asm
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@ -0,0 +1,71 @@
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INCLUDE "constants.asm"
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; These are all the asm constants needed to make the blue_vc patch.
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vc_const: MACRO
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x = \1
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PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
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ENDM
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; [FPA 001 Begin]
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vc_const "M"
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vc_const "E"
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vc_const "G"
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vc_const "A"
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vc_const "P"
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vc_const "S"
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vc_const "L"
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vc_const "F"
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vc_const "X"
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vc_const MEGA_PUNCH
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; [FPA 001 End]
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vc_const EXPLOSION
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; [FPA 002 Begin]
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vc_const "U"
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vc_const "I"
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vc_const GUILLOTINE
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; [FPA 002 End]
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vc_const "K"
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vc_const MEGA_KICK
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; [FPA 004 Begin]
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vc_const "B"
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vc_const "Z"
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vc_const BLIZZARD
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; [FPA 005 Begin]
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vc_const BUBBLEBEAM
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; [FPA 005 End]
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vc_const HYPER_BEAM
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; [FPA 006 Begin]
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vc_const "H"
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vc_const "Y"
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; [FPA 007 Begin]
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vc_const "T"
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vc_const "N"
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vc_const THUNDERBOLT
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; [FPA 008 Begin]
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vc_const "R"
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vc_const REFLECT
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; [FPA 009 Begin]
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vc_const SELFDESTRUCT
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; [FPA 010 Begin]
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vc_const "D"
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vc_const DREAM_EATER
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; [FPA 011 Begin]
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vc_const "O"
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vc_const SPORE
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; [FPA 012 Begin]
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vc_const "C"
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vc_const ROCK_SLIDE
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436
vc/pokeblue.patch.template
Normal file
436
vc/pokeblue.patch.template
Normal file
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@ -0,0 +1,436 @@
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;Format Sample
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;[xxxx] ;User-defined Name (Max:31 chars)
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;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
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;Type = 0 ;0:Begin 1:End
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;Index = 0 ;Index
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;Address = x1F8000 ;ROM Address
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;MemAddress = x2000 ;RAM Address
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;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
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;DelayFrame = 0 ;Delay Frame
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;FadeFrame = 0 ;Fade Frame 0:Off
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;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
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;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
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;Dark0 = 10 ;0~10 (for Normal Mode)
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;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
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;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
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;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
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;MotionBlur0 = 31 ;0~31 (for Normal Mode)
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;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
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;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
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;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
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;Dark1 = 10 ;0~10 (for Green Mode)
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;ReduceColorR1 = 0 ;0~31 (for Green Mode)
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;ReduceColorG1 = 0 ;0~31 (for Green Mode)
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;ReduceColorB1 = 0 ;0~31 (for Green Mode)
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;MotionBlur1 = 31 ;0~31 (for Green Mode)
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;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
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[SaveLimit]
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Mode = 12
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Type = 1
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Index = {hex sGameData}
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Address = {hex sGameDataEnd}
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[send_send_buf2]
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Mode = 2
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Address = {HEX @}
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Type = 29
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[send_send_buf2_ret]
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Mode = 2
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Address = {HEX @}
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Type = 30
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[send_byt2]
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Mode = 2
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Address = {HEX @+5}
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Type = 31
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[send_byt2_ret]
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Mode = 2
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Address = {HEX @}
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Type = 32
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[send_dummy]
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Mode = 2
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Address = {HEX @}
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Type = 33
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[send_dummy_end]
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Mode = 2
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Address = {HEX @}
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Type = 34
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[FIGHT]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[FIGHT2]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[Network10]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[Network11]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH +1}
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[Network17]
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Mode = 2
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Address = {HEX @}
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Type = 5
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[Network424]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network200]
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Mode = 2
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Address = {HEX @}
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Type = 4
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[Network_RECHECK]
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Mode = 2
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Address = {HEX @}
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Type = 7
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[Network_STOP]
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Mode = 2
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Address = {HEX @}
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Type = 8
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[Network_END]
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Mode = 2
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Address = {HEX @}
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Type = 9
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[Network_RESET]
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Mode = 2
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Address = {HEX @}
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Type = 10
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[linkCable fake begin]
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Mode = 2
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Address = {HEX @}
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Type = 16
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[linkCable fake end]
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Mode = 2
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Address = {HEX @}
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Type = 17
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[linkCable block input]
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Mode = 2
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Address = {HEX @+5}
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Type = 18
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;[save game start]
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;Mode = 2
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;Address = 0x59E6
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;Type = 19
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[save game end]
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Mode = 2
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Address = {HEX @}
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Type = 20
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[Change_MSG]
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Mode = 1
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Address = {HEX @+1}
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Fixcode = {PATCH_ +1 20}
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[fight_ret]
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Mode = 1
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Address = {HEX @}
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Fixcode = {PATCH}
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[fight_ret_c]
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Mode = 2
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Address = {HEX @}
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Type = 98
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;rsm003758
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;No151
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[FPA 001 Begin]
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Mode = 3
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Type = 0
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Address = {HEX @}
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MotionBEnable0 = 3
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MotionBlur0 = 27
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ConditionType = 11
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
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ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "S" "E" "L" "F" MEGA_PUNCH 00 "E" "X" "P" "L" MEGA_PUNCH }
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[FPA 001 End]
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Mode = 3
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Type = 1
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Address = {HEX @}
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ConditionType = 11
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == == || == == == == == || == == == == == }
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ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "E" "X" "P" "L" EXPLOSION 00 "E" "X" "P" "L" MEGA_PUNCH }
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;rsm141151
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;No117
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[FPA 002 Begin]
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Mode = 3
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Type = 0
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Address = {HEX @}
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MotionBEnable0 = 3
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MotionBlur0 = 9
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MotionBEnable1 = 3
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MotionBlur1 = 8
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
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[FPA 002 End]
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Mode = 3
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Type = 1
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Address = {HEX @}
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ConditionType = 11
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
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ConditionValueB = {dws_ == == == == == || == == == == == == }
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ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE 00 "M" "E" "G" "A" "K" MEGA_KICK }
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;rsm143918
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;No150
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[FPA 003 Begin]
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Mode = 3
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Type = 0
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Address = {HEX @}
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MotionBEnable0 = 3
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MotionBlur0 = 25
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
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ConditionValueB = {dws_ == == == == == == }
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ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
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;rsm152422
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;No131
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[FPA 004 Begin]
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Mode = 3
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Type = 0
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Address = {HEX @}
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MotionBEnable0 = 3
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MotionBlur0 = 25
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ "B" "L" "I" "Z" BLIZZARD }
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;rsm160334
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;No123
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[FPA 005 Begin@FPA_Bubblebeam_Begin]
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Mode = 3
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Type = 0
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Address = {hex @}
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MotionBEnable0 = 3
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MotionBlur0 = 27
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
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[FPA 005 End]
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Mode = 3
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Type = 1
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Address = {HEX @}
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ConditionType = 11
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == || == == == == == || == == == == == }
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ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM 00 "H" "Y" "P" "E" HYPER_BEAM 00 "B" "L" "I" "Z" BLIZZARD }
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;rsm163356
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;No116
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[FPA 006 Begin@FPA_Hyper_Beam_Begin]
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Mode = 3
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Type = 0
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Address = {HEX @}
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MotionBEnable0 = 1
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MotionBlur0 = 5
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MotionBEnable1 = 1
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MotionBlur1 = 5
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ConditionType = 0
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ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
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ConditionValueB = {dws_ == == == == == }
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ConditionValueC = {dws_ "H" "Y" "P" "E" HYPER_BEAM }
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|
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;rsm174631
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;No57
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[FPA 007 Begin@FPA_Thunderbolt_Begin]
|
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Mode = 3
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Type = 0
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Address = {HEX @}
|
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MotionBEnable0 = 3
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MotionBlur0 = 30
|
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ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
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ConditionValueB = {dws_ == == == == == }
|
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ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
|
||||
|
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|
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[FPA 007 End@FPA_Thunderbolt_End]
|
||||
Mode = 3
|
||||
Type = 1
|
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Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
|
||||
|
||||
|
||||
;rsm134518
|
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;No159
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[FPA 008 Begin@FPA_Reflect_Begin]
|
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Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
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MotionBEnable0 = 1
|
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MotionBlur0 = 5
|
||||
MotionBEnable1 = 1
|
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MotionBlur1 = 5
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
|
||||
|
||||
[FPA 008 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
|
||||
|
||||
|
||||
|
||||
|
||||
;rsm140510
|
||||
;No56
|
||||
[FPA 009 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 27
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "S" "E" "L" "F" SELFDESTRUCT}
|
||||
|
||||
[FPA 009 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 11
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == || == == == == == }
|
||||
ConditionValueC = {dws_ "S" "E" "L" "F" MEGA_PUNCH 00 "S" "E" "L" "F" SELFDESTRUCT}
|
||||
|
||||
;rsm150211
|
||||
;No156
|
||||
[FPA 010 Begin@FPA_Dream_Eater_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 10
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 7
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "D" "R" "E" "A" DREAM_EATER }
|
||||
|
||||
;[FPA 010 End]
|
||||
;Mode = 3
|
||||
;Type = 1
|
||||
;Address = 0x78176
|
||||
;ConditionType = 0
|
||||
;ConditionValueA = a10: 4b cf 4c cf 4d cf 4e cf 7c d0
|
||||
;ConditionValueB = a10: 00 00 00 00 00 00 00 00 00 00
|
||||
;ConditionValueC = a10: 83 00 91 00 84 00 80 00 8a 00
|
||||
|
||||
;rsm163334
|
||||
;No36
|
||||
[FPA 011 Begin@FPA_Spore_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 8
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 8
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "S" "P" "O" "R" SPORE }
|
||||
|
||||
[FPA 011 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {hex @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "S" "P" "O" "R" SPORE }
|
||||
|
||||
;rsm012224
|
||||
;No12
|
||||
[FPA 012 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 27
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "R" "O" "C" "K" ROCK_SLIDE }
|
||||
|
||||
[FPA 012 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {hex @}
|
||||
ConditionType = 11
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == || == == == == == }
|
||||
ConditionValueC = {dws_ "R" "O" "C" "K" ROCK_SLIDE 00 "D" "R" "E" "A" DREAM_EATER }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
;explosion
|
||||
;No76
|
||||
[FPA 76 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = 0x78186
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 28
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "E" "X" "P" "L" EXPLOSION }
|
||||
74
vc/pokered.constants.asm
Normal file
74
vc/pokered.constants.asm
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
INCLUDE "constants.asm"
|
||||
|
||||
; These are all the asm constants needed to make the red_vc patch.
|
||||
|
||||
vc_const: MACRO
|
||||
x = \1
|
||||
PRINTLN "00:{04x:x} \1" ; same format as rgblink's .sym file
|
||||
ENDM
|
||||
|
||||
; [FPA 001 Begin]
|
||||
vc_const "M"
|
||||
vc_const "E"
|
||||
vc_const "G"
|
||||
vc_const "A"
|
||||
vc_const "P"
|
||||
vc_const "S"
|
||||
vc_const "L"
|
||||
vc_const "F"
|
||||
vc_const "D"
|
||||
vc_const "X"
|
||||
vc_const MEGA_PUNCH
|
||||
|
||||
; [FPA 002 Begin]
|
||||
vc_const "U"
|
||||
vc_const "I"
|
||||
vc_const GUILLOTINE
|
||||
|
||||
; [FPA 003 Begin]
|
||||
vc_const "K"
|
||||
vc_const MEGA_KICK
|
||||
|
||||
; [FPA 004 Begin]
|
||||
vc_const "B"
|
||||
vc_const BUBBLEBEAM
|
||||
|
||||
; [FPA 005 Begin]
|
||||
vc_const "H"
|
||||
vc_const "Y"
|
||||
vc_const HYPER_BEAM
|
||||
|
||||
; [FPA 006 Begin]
|
||||
vc_const "T"
|
||||
vc_const "N"
|
||||
vc_const THUNDERBOLT
|
||||
|
||||
; [FPA 007 Begin]
|
||||
vc_const "R"
|
||||
vc_const "F"
|
||||
vc_const REFLECT
|
||||
|
||||
; [FPA 008 Begin]
|
||||
vc_const DREAM_EATER
|
||||
|
||||
; [FPA 008 End]
|
||||
vc_const "Z"
|
||||
vc_const BLIZZARD
|
||||
|
||||
; [FPA 009 Begin]
|
||||
vc_const "O"
|
||||
vc_const SPORE
|
||||
|
||||
; [FPA 010 Begin]
|
||||
vc_const "C"
|
||||
vc_const ROCK_SLIDE
|
||||
|
||||
; [FPA 010 End]
|
||||
vc_const SELFDESTRUCT
|
||||
vc_const EXPLOSION
|
||||
|
||||
; [FPA conf Begin]
|
||||
vc_const CONFUSION
|
||||
|
||||
; [FPA phy Begin]
|
||||
vc_const PSYCHIC_M
|
||||
482
vc/pokered.patch.template
Normal file
482
vc/pokered.patch.template
Normal file
|
|
@ -0,0 +1,482 @@
|
|||
;Format Sample
|
||||
;[xxxx] ;User-defined Name (Max:31 chars)
|
||||
;Mode = 1 ;1:Fixcode; 2:Fixvalue; 3:Mask; 4:Palette; 5:Double Frame Buffer
|
||||
;Type = 0 ;0:Begin 1:End
|
||||
;Index = 0 ;Index
|
||||
;Address = x1F8000 ;ROM Address
|
||||
;MemAddress = x2000 ;RAM Address
|
||||
;Fixcode = 0 ;Mode1: Fixed Rom Code; Mode2: Fixed Value
|
||||
;DelayFrame = 0 ;Delay Frame
|
||||
;FadeFrame = 0 ;Fade Frame 0:Off
|
||||
;DarkEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
|
||||
;ReduceEnable0 = 0 ;0:Off, 1:On (for Normal Mode)
|
||||
;MotionBEnable0 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Normal Mode)
|
||||
;Dark0 = 10 ;0~10 (for Normal Mode)
|
||||
;ReduceColorR0 = 0 ;0~31 (for Normal Mode)
|
||||
;ReduceColorG0 = 0 ;0~31 (for Normal Mode)
|
||||
;ReduceColorB0 = 0 ;0~31 (for Normal Mode)
|
||||
;MotionBlur0 = 31 ;0~31 (for Normal Mode)
|
||||
;DarkEnable1 = 0 ;0:Off, 1:On (for Green Mode)
|
||||
;ReduceEnable1 = 0 ;0:Off, 1:On (for Green Mode)
|
||||
;MotionBEnable1 = 0 ;0:Off, 1:Black Fade, 2:, 3:Frame Blend (for Green Mode)
|
||||
;Dark1 = 10 ;0~10 (for Green Mode)
|
||||
;ReduceColorR1 = 0 ;0~31 (for Green Mode)
|
||||
;ReduceColorG1 = 0 ;0~31 (for Green Mode)
|
||||
;ReduceColorB1 = 0 ;0~31 (for Green Mode)
|
||||
;MotionBlur1 = 31 ;0~31 (for Green Mode)
|
||||
;PaletteX = c31,31,31 ;X:0~15, cR,G,B (0~31)
|
||||
[SaveLimit]
|
||||
Mode = 12
|
||||
Type = 1
|
||||
Index = {hex sGameData}
|
||||
Address = {hex sGameDataEnd}
|
||||
|
||||
;[Fix pokemon]
|
||||
;Mode = 2
|
||||
;Address = 0x1551
|
||||
;Type = 3
|
||||
|
||||
[send_send_buf2]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 29
|
||||
|
||||
[send_send_buf2_ret]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 30
|
||||
|
||||
[send_byt2]
|
||||
Mode = 2
|
||||
Address = {HEX @+5}
|
||||
Type = 31
|
||||
|
||||
[send_byt2_ret]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 32
|
||||
|
||||
[send_dummy]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 33
|
||||
|
||||
[send_dummy_end]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 34
|
||||
|
||||
[FIGHT]
|
||||
Mode = 1
|
||||
Address = {HEX @+1}
|
||||
Fixcode = {PATCH +1}
|
||||
|
||||
[FIGHT2]
|
||||
Mode = 1
|
||||
Address = {HEX @+1}
|
||||
Fixcode = {PATCH +1}
|
||||
|
||||
[Network10]
|
||||
Mode = 1
|
||||
Address = {HEX @+1}
|
||||
Fixcode = {PATCH +1}
|
||||
|
||||
[Network11]
|
||||
Mode = 1
|
||||
Address = {HEX @+1}
|
||||
Fixcode = {PATCH +1}
|
||||
|
||||
[Network17]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 5
|
||||
|
||||
[Network424]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 4
|
||||
|
||||
[Network200]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 4
|
||||
|
||||
[Network_RECHECK]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 7
|
||||
|
||||
[Network_STOP]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 8
|
||||
|
||||
[Network_END]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 9
|
||||
|
||||
[Network_RESET]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 10
|
||||
|
||||
[linkCable fake begin]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 16
|
||||
|
||||
[linkCable fake end]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 17
|
||||
|
||||
[linkCable block input]
|
||||
Mode = 2
|
||||
Address = {HEX @+5}
|
||||
Type = 18
|
||||
|
||||
;[save game start]
|
||||
;Mode = 2
|
||||
;Address = 0x59E6
|
||||
;Type = 19
|
||||
|
||||
[save game end]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 20
|
||||
|
||||
;93 A7 A4 7F AB A8 AD AA 7F A7
|
||||
;at 93
|
||||
[Change_MSG]
|
||||
Mode = 1
|
||||
Address = {HEX @+1}
|
||||
Fixcode = {PATCH_ +1 20}
|
||||
|
||||
[fight_ret]
|
||||
Mode = 1
|
||||
Address = {HEX @}
|
||||
Fixcode = {PATCH}
|
||||
|
||||
[fight_ret_c]
|
||||
Mode = 2
|
||||
Address = {HEX @}
|
||||
Type = 98
|
||||
|
||||
; The effect_no decide which animation will be played.
|
||||
; So we use it as a condition value. The address of effect_no is 0xd07c
|
||||
; a7 c0 3e 05 ea
|
||||
; and a A7
|
||||
; ret nz C0
|
||||
;
|
||||
; ld a,5 3E 05
|
||||
; ld (anime_buf),a EA
|
||||
;
|
||||
;
|
||||
;effect_select_rdy:
|
||||
; ld (effect_no),a
|
||||
;
|
||||
; call put_wait
|
||||
;
|
||||
; ld a,B_EFFECT_SELECT
|
||||
|
||||
|
||||
;rsm033659
|
||||
;no151 mega punch
|
||||
[FPA 001 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 21
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 21
|
||||
ConditionType = 11
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == || == == == == == == || == == == == == }
|
||||
ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH 00 "S" "E" "L" "F" "D" MEGA_PUNCH 00 "E" "X" "P" "L" MEGA_PUNCH }
|
||||
|
||||
|
||||
[FPA 001 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "M" "E" "G" "A" "P" MEGA_PUNCH }
|
||||
|
||||
|
||||
;rsm032916
|
||||
;no117 guillotine
|
||||
[FPA 002 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 9
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 8
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
|
||||
|
||||
[FPA 002 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "G" "U" "I" "L" GUILLOTINE }
|
||||
|
||||
|
||||
;rsm041307
|
||||
;no150 mega kick
|
||||
[FPA 003 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 25
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 21
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "M" "E" "G" "A" "K" MEGA_KICK }
|
||||
|
||||
|
||||
;rsm001929
|
||||
;no123 bubble beam
|
||||
[FPA 004 Begin@FPA_Bubblebeam_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 30
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM }
|
||||
|
||||
[FPA 004 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {hex @}
|
||||
ConditionType = 11
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == || == == == == == == }
|
||||
ConditionValueC = {dws_ "B" "U" "B" "B" BUBBLEBEAM 00 "M" "E" "G" "A" "K" MEGA_KICK }
|
||||
|
||||
|
||||
;rsm103658
|
||||
;no116 hyper beam
|
||||
[FPA 005 Begin@FPA_Hyper_Beam_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 1
|
||||
MotionBlur0 = 5
|
||||
MotionBEnable1 = 1
|
||||
MotionBlur1 = 5
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "H" "Y" "P" "E" HYPER_BEAM }
|
||||
|
||||
[FPA 005 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "H" "Y" "P" "E" HYPER_BEAM }
|
||||
|
||||
|
||||
;rsm133358
|
||||
;no57 thunderbolt
|
||||
[FPA 006 Begin@FPA_Thunderbolt_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 30
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
|
||||
|
||||
|
||||
[FPA 006 End@FPA_Thunderbolt_End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "T" "H" "U" "N" THUNDERBOLT }
|
||||
|
||||
;rsm152340
|
||||
;no159 reflect
|
||||
[FPA 007 Begin@FPA_Reflect_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
||||
MotionBEnable0 = 1
|
||||
MotionBlur0 = 6
|
||||
MotionBEnable1 = 1
|
||||
MotionBlur1 = 5
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
|
||||
|
||||
[FPA 007 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "R" "E" "F" "L" REFLECT }
|
||||
|
||||
;rsm171812
|
||||
;no156 dream eater
|
||||
[FPA 008 Begin@FPA_Dream_Eater_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 10
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 7
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "D" "R" "E" "A" DREAM_EATER }
|
||||
|
||||
[FPA 008 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4} {dws/ wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == } {dws/ == }
|
||||
ConditionValueC = {dws_ "B" "L" "I" "Z" "Z" } {dws/ BLIZZARD }
|
||||
|
||||
;rsm174650
|
||||
;no36 spore
|
||||
[FPA 009 Begin@FPA_Spore_Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 8
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 8
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "S" "P" "O" "R" SPORE }
|
||||
|
||||
|
||||
;rsm152115
|
||||
;no12 rock slide
|
||||
[FPA 010 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 27
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "R" "O" "C" "K" ROCK_SLIDE }
|
||||
|
||||
[FPA 010 End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {HEX @}
|
||||
ConditionType = 11
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID 00 wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == || == == == == == || == == == == == || == == == == == == || == == == == == == || == == == == == == || == == == == == || == == == == == }
|
||||
ConditionValueC = {dws_ "D" "R" "E" "A" DREAM_EATER 00 "R" "O" "C" "K" ROCK_SLIDE 00 "S" "P" "O" "R" SPORE 00 "S" "E" "L" "F" "D" MEGA_PUNCH 00 "S" "E" "L" "F" "D" SELFDESTRUCT 00 "C" "O" "N" "F" "S" CONFUSION 00 "E" "X" "P" "L" EXPLOSION 00 "E" "X" "P" "L" MEGA_PUNCH }
|
||||
|
||||
|
||||
;explosion
|
||||
;No76 explosion
|
||||
[FPA 76 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 28
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == }
|
||||
ConditionValueC = {dws_ "E" "X" "P" "L" EXPLOSION }
|
||||
|
||||
|
||||
;No56 self-destruct
|
||||
[FPA 56 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 23
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "S" "E" "L" "F" "D" SELFDESTRUCT}
|
||||
|
||||
|
||||
;No131 blizzard
|
||||
[FPA 131 Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {HEX @}
|
||||
MotionBEnable0 = 3
|
||||
MotionBlur0 = 26
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+4 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "B" "L" "I" "Z" "Z" BLIZZARD }
|
||||
|
||||
|
||||
;confusion
|
||||
[FPA conf Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 21
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "C" "O" "N" "F" "S" CONFUSION }
|
||||
|
||||
;phychic
|
||||
[FPA phy Begin]
|
||||
Mode = 3
|
||||
Type = 0
|
||||
Address = {hex @}
|
||||
MotionBEnable1 = 3
|
||||
MotionBlur1 = 21
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "P" "S" "Y" "C" "I" PSYCHIC_M }
|
||||
|
||||
[FPA phy End]
|
||||
Mode = 3
|
||||
Type = 1
|
||||
Address = {hex @}
|
||||
ConditionType = 0
|
||||
ConditionValueA = {dws_ wStringBuffer wStringBuffer+1 wStringBuffer+2 wStringBuffer+3 wStringBuffer+5 wAnimationID}
|
||||
ConditionValueB = {dws_ == == == == == == }
|
||||
ConditionValueC = {dws_ "P" "S" "Y" "C" "I" PSYCHIC_M }
|
||||
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue