rename and add some text macros

cont replaces next, and next becomes a generic newline.
para replaces page (now used for pokedex entries).
dex ends a pokedex entry.
This commit is contained in:
yenatch 2014-01-22 00:33:44 -05:00
parent 2ac15d2475
commit fea5be4699
6 changed files with 2604 additions and 2600 deletions

View file

@ -1,11 +1,15 @@
text EQUS "db $00," ; Start writing text. text EQUS "db $00," ; Start writing text.
next EQUS "db $4e," ; Move a line down.
line EQUS "db $4f," ; Start writing at the bottom line. line EQUS "db $4f," ; Start writing at the bottom line.
page EQUS "db $51," ; Start a new page. para EQUS "db $51," ; Start a new paragraph.
next EQUS "db $55," ; Scroll to the next line. cont EQUS "db $55," ; Scroll to the next line.
done EQUS "db $57" ; End a text box. done EQUS "db $57" ; End a text box.
prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event). prompt EQUS "db $58" ; Prompt the player to end a text box (initiating some other event).
page EQUS "db $49," ; Start a new Pokedex page.
dex EQUS "db $5f, $50" ; End a Pokedex entry.
;\1 = X ;\1 = X
;\2 = Y ;\2 = Y

5106
main.asm

File diff suppressed because it is too large Load diff

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@ -1,14 +1,14 @@
_DaisyInitialText: _DaisyInitialText:
text "Hi ",$52,"!" text "Hi ",$52,"!"
line $53," is out at" line $53," is out at"
next "Grandpa's lab." cont "Grandpa's lab."
done done
_DaisyOfferMapText: _DaisyOfferMapText:
text "Grandpa asked you" text "Grandpa asked you"
line "to run an errand?" line "to run an errand?"
next "Here, this will" cont "Here, this will"
next "help you!" cont "help you!"
prompt prompt
_GotMapText: _GotMapText:
@ -25,14 +25,14 @@ _DaisyBagFullText:
_DaisyUseMapText: _DaisyUseMapText:
text "Use the TOWN MAP" text "Use the TOWN MAP"
line "to find out where" line "to find out where"
next "you are." cont "you are."
done done
_BluesHouseText2: _BluesHouseText2:
text "#MON are living" text "#MON are living"
line "things! If they" line "things! If they"
next "get tired, give" cont "get tired, give"
next "them a rest!" cont "them a rest!"
done done
_BluesHouseText3: _BluesHouseText3:

View file

@ -5,14 +5,14 @@ _OakAppearsText:
_OakWalksUpText: _OakWalksUpText:
text "OAK: It's unsafe!" text "OAK: It's unsafe!"
line "Wild #MON live" line "Wild #MON live"
next "in tall grass!" cont "in tall grass!"
page "You need your own" para "You need your own"
line "#MON for your" line "#MON for your"
next "protection." cont "protection."
next "I know!" cont "I know!"
page "Here, come with" para "Here, come with"
line "me!" line "me!"
done done
@ -20,19 +20,19 @@ _PalletTownText2:
text "I'm raising" text "I'm raising"
line "#MON too!" line "#MON too!"
page "When they get" para "When they get"
line "strong, they can" line "strong, they can"
next "protect me!" cont "protect me!"
done done
_PalletTownText3: _PalletTownText3:
text "Technology is" text "Technology is"
line "incredible!" line "incredible!"
page "You can now store" para "You can now store"
line "and recall items" line "and recall items"
next "and #MON as" cont "and #MON as"
next "data via PC!" cont "data via PC!"
done done
_PalletTownText4: _PalletTownText4:
@ -43,7 +43,7 @@ _PalletTownText4:
_PalletTownText5: _PalletTownText5:
text "PALLET TOWN" text "PALLET TOWN"
line "Shades of your" line "Shades of your"
next "journey await!" cont "journey await!"
done done
_PalletTownText6: _PalletTownText6:

View file

@ -1,35 +1,35 @@
_MomWakeUpText: _MomWakeUpText:
text "MOM: Right." text "MOM: Right."
line "All boys leave" line "All boys leave"
next "home some day." cont "home some day."
next "It said so on TV." cont "It said so on TV."
page "PROF.OAK, next" para "PROF.OAK, next"
line "door, is looking" line "door, is looking"
next "for you." cont "for you."
done done
_MomHealText1: _MomHealText1:
text "MOM: ",$52,"!" text "MOM: ",$52,"!"
line "You should take a" line "You should take a"
next "quick rest." cont "quick rest."
prompt prompt
_MomHealText2: _MomHealText2:
text "MOM: Oh good!" text "MOM: Oh good!"
line "You and your" line "You and your"
next "#MON are" cont "#MON are"
next "looking great!" cont "looking great!"
next "Take care now!" cont "Take care now!"
done done
_StandByMeText: _StandByMeText:
text "There's a movie" text "There's a movie"
line "on TV. Four boys" line "on TV. Four boys"
next "are walking on" cont "are walking on"
next "railroad tracks." cont "railroad tracks."
page "I better go too." para "I better go too."
done done
_TVWrongSideText: _TVWrongSideText:

View file

@ -1,28 +1,28 @@
_OakSpeechText1: _OakSpeechText1:
text "Hello there!" text "Hello there!"
line "Welcome to the" line "Welcome to the"
next "world of #MON!" cont "world of #MON!"
page "My name is OAK!" para "My name is OAK!"
line "People call me" line "People call me"
next "the #MON PROF!" cont "the #MON PROF!"
prompt prompt
_OakSpeechText2A: _OakSpeechText2A:
text "This world is" text "This world is"
line "inhabited by" line "inhabited by"
next "creatures called" cont "creatures called"
next "#MON!@@" cont "#MON!@@"
_OakSpeechText2B: _OakSpeechText2B:
text $51,"For some people," text $51,"For some people,"
line "#MON are" line "#MON are"
next "pets. Others use" cont "pets. Others use"
next "them for fights." cont "them for fights."
page "Myself..." para "Myself..."
page "I study #MON" para "I study #MON"
line "as a profession." line "as a profession."
prompt prompt
@ -34,23 +34,23 @@ _IntroducePlayerText:
_IntroduceRivalText: _IntroduceRivalText:
text "This is my grand-" text "This is my grand-"
line "son. He's been" line "son. He's been"
next "your rival since" cont "your rival since"
next "you were a baby." cont "you were a baby."
page "...Erm, what is" para "...Erm, what is"
line "his name again?" line "his name again?"
prompt prompt
_OakSpeechText3: _OakSpeechText3:
text $52,"!" text $52,"!"
page "Your very own" para "Your very own"
line "#MON legend is" line "#MON legend is"
next "about to unfold!" cont "about to unfold!"
page "A world of dreams" para "A world of dreams"
line "and adventures" line "and adventures"
next "with #MON" cont "with #MON"
next "awaits! Let's go!" cont "awaits! Let's go!"
done done