Populating Brunswick Trail

This adds three trainers to Brunswick Trail, as well as the lover NPCs Martha wanted to write dialogue for (with placeholders for now).

Most trainers are merely commenting on the strong and energetic Pokemon, which I think matches the racing theme it has going on. This can be changed if need-be.

I have also removed all the noise on the Fake Tree sprite that got added when I imported the tile. Now, it's far more convincing.
This commit is contained in:
Llinos Evans 2023-07-15 16:30:26 +01:00
parent 21b3f0f5a7
commit ffd03c1b06
8 changed files with 177 additions and 21 deletions

View file

@ -14,17 +14,90 @@ BrunswickTrail_ScriptPointers:
BrunswickTrail_TextPointers:
dw FakeTreeEvent
dw ZapdosGuy
dw BrunswickTrainer1
dw BrunswickTrainer2
dw BrunswickTrainer3
dw CaveGuy
dw GZapFound
dw Lover1
dw Lover2
BrunswickTrailTrainerHeaders:
def_trainers
CactusTrainerHeader:
trainer EVENT_BEAT_CACTUS, 0, CactusBattleText, CactusBattleText, CactusBattleText
BrunswickTrainerHeader0:
trainer EVENT_BEAT_BRUNSWICK_TRAINER_0, 4, BrunswickBattleText1, BrunswickEndBattleText1, BrunswickAfterBattleText1
BrunswickTrainerHeader1:
trainer EVENT_BEAT_BRUNSWICK_TRAINER_1, 4, BrunswickBattleText2, BrunswickEndBattleText2, BrunswickAfterBattleText2
BrunswickTrainerHeader2:
trainer EVENT_BEAT_BRUNSWICK_TRAINER_2, 1, BrunswickBattleText3, BrunswickEndBattleText3, BrunswickAfterBattleText3
db -1 ; end
ZapdosGuy:
text_far _ZapdosGuy
Lover1:
text_far _Lover1
text_end
Lover2:
text_far _Lover2
text_end
BrunswickTrainer1:
text_asm
ld hl, BrunswickTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
BrunswickBattleText1:
text_far _BrunswickBattleText1
text_end
BrunswickEndBattleText1:
text_far _BrunswickEndBattleText1
text_end
BrunswickAfterBattleText1:
text_far _BrunswickAfterBattleText1
text_end
BrunswickTrainer2:
text_asm
ld hl, BrunswickTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
BrunswickBattleText2:
text_far _BrunswickBattleText2
text_end
BrunswickEndBattleText2:
text_far _BrunswickEndBattleText2
text_end
BrunswickAfterBattleText2:
text_far _BrunswickAfterBattleText2
text_end
BrunswickTrainer3:
text_asm
ld hl, BrunswickTrainerHeader2
call TalkToTrainer
jp TextScriptEnd
BrunswickBattleText3:
text_far _BrunswickBattleText3
text_end
BrunswickEndBattleText3:
text_far _BrunswickEndBattleText3
text_end
BrunswickAfterBattleText3:
text_far _BrunswickAfterBattleText3
text_end
CaveGuy:
text_far _CaveGuy
text_end
FakeTreeNoCut: