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Populating Brunswick Trail
This adds three trainers to Brunswick Trail, as well as the lover NPCs Martha wanted to write dialogue for (with placeholders for now). Most trainers are merely commenting on the strong and energetic Pokemon, which I think matches the racing theme it has going on. This can be changed if need-be. I have also removed all the noise on the Fake Tree sprite that got added when I imported the tile. Now, it's far more convincing.
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8 changed files with 177 additions and 21 deletions
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@ -14,17 +14,90 @@ BrunswickTrail_ScriptPointers:
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BrunswickTrail_TextPointers:
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dw FakeTreeEvent
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dw ZapdosGuy
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dw BrunswickTrainer1
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dw BrunswickTrainer2
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dw BrunswickTrainer3
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dw CaveGuy
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dw GZapFound
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dw Lover1
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dw Lover2
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BrunswickTrailTrainerHeaders:
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def_trainers
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CactusTrainerHeader:
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trainer EVENT_BEAT_CACTUS, 0, CactusBattleText, CactusBattleText, CactusBattleText
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BrunswickTrainerHeader0:
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trainer EVENT_BEAT_BRUNSWICK_TRAINER_0, 4, BrunswickBattleText1, BrunswickEndBattleText1, BrunswickAfterBattleText1
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BrunswickTrainerHeader1:
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trainer EVENT_BEAT_BRUNSWICK_TRAINER_1, 4, BrunswickBattleText2, BrunswickEndBattleText2, BrunswickAfterBattleText2
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BrunswickTrainerHeader2:
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trainer EVENT_BEAT_BRUNSWICK_TRAINER_2, 1, BrunswickBattleText3, BrunswickEndBattleText3, BrunswickAfterBattleText3
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db -1 ; end
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ZapdosGuy:
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text_far _ZapdosGuy
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Lover1:
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text_far _Lover1
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text_end
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Lover2:
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text_far _Lover2
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text_end
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BrunswickTrainer1:
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text_asm
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ld hl, BrunswickTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickBattleText1:
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text_far _BrunswickBattleText1
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text_end
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BrunswickEndBattleText1:
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text_far _BrunswickEndBattleText1
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text_end
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BrunswickAfterBattleText1:
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text_far _BrunswickAfterBattleText1
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text_end
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BrunswickTrainer2:
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text_asm
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ld hl, BrunswickTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickBattleText2:
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text_far _BrunswickBattleText2
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text_end
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BrunswickEndBattleText2:
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text_far _BrunswickEndBattleText2
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text_end
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BrunswickAfterBattleText2:
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text_far _BrunswickAfterBattleText2
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text_end
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BrunswickTrainer3:
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text_asm
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ld hl, BrunswickTrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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BrunswickBattleText3:
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text_far _BrunswickBattleText3
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text_end
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BrunswickEndBattleText3:
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text_far _BrunswickEndBattleText3
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text_end
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BrunswickAfterBattleText3:
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text_far _BrunswickAfterBattleText3
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text_end
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CaveGuy:
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text_far _CaveGuy
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text_end
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FakeTreeNoCut:
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