(kinda just clearing my commits list while I'm working on 1.3 still.)
- Lance's Room is no longer listed as a dungeon map
- Changed the layout of Cinnabar Volcano YET AGAIN, making it a little more visually appealing. If you get softlocked here, I will just sigh disapprovingly.
- Various moveset fixes:
- Arcanine-H gets EQ and Fissure now
- Raichu-A loses Counter
- Raticate-A gets TBolt and Thunder
- Swapped Bullet Punch and Iron Head around in Scizor's learnset
- Umbreon gets Psychic
- WigWug both now get Ice Beam and Blizzard
- Seel and Dewgong get Water Gun by level up
- Swapped inconsistent moveset levels for Omanyte and Omastar
- Eevee gets Quick Attack earlier
- Fixed a typo in Slowbro-G's dex entry
- Changed the Tauros Combat Breed trader's text to remove a moveset inaccuracy
- Changed Misty's AI to now use X Specials instead of Potions
- Gave Chief's teams a slightly updated moveset
- Fixed an issue where Steel just...didn't resist Rock? How did I miss this?????
- Made Sandshrew more common in Mt Moon B2F
- Changed the Marowaks on Silph Gauntlet 4F to Guardias
- Fixed issues where receiving a Gym badge wouldn't play the correct sound in most situations
- Increased the level of the Salesman's Cubone gift from 17 to 23
- Decreased the levels of the Fossil gifts from 44 to 35
- More text fixes
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This commit fixes the following bugs:
- Viewing the Town Map in Viridian Pre-Gym would show the player as being in Cerulean.
- Psychic, Psywave, Night Shade and Dazzling Gleam wouldn't shake the full screen
- Okay, NOW it's impossible to trap yourself in Cinnabar Volcano.
- Getting the Vermilion Beauty gift would lock you out from getting the Silph Co Lapras gift later.
- Text fixes
- Cinnabar Volcano now requires Strength to complete, and contains several trainers, including 3 Firefighters.
- The entrance to Mansion B2F has been changed to a warp pad instead of a staircase.
- Removed the boulders in B2F to fix a bug and to prevent softlocks.
- Minor text fixes.
- Tiles now animate correctly while still being sped up (credit to jojobear13!)
- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam
- Gave Celeste Hill Cave the same palette as the exterior areas
- Fixed an inconsistency in Koga's pre-fight script