Commit graph

15 commits

Author SHA1 Message Date
YamaArashi 91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
U-Fish-PC\Daniel 683a62cc1c Combine wave files 2014-06-09 14:22:38 -04:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel 46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00
yenatch 0d51959c83 Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00
yenatch ebce80653c Stop using [$ff00+$xx] syntax.
rgbasm treats $ffxx loads the same. This is more consistent and avoids confusion with $ff00+c,
2014-03-30 16:30:30 -07:00
yenatch 1439ba6f2a audio: Include all constants 2014-02-14 19:34:42 -05:00
yenatch 1b9ee46af9 Get rid of globals.asm. Use ::s to export labels between objects.
globals.asm was a hack that:
- gave rgbasm an extra 100k lines to read
- increased reliance on the python preprocessor
- made the makefile a mess
- gave object creation an extra step
- wasn't even necessary

This speeds up build time by at least a third.
2014-01-27 16:24:13 -05:00
yenatch 5914bb67ac use music constants everywhere
some sfx are treated as music, but don't have constants yet
2014-01-21 14:24:40 -05:00
yenatch 001270908a define music constants instead of running around with ((label-$4000)/3) 2014-01-21 14:08:06 -05:00
yenatch 2622824f1b rearrange audio.asm 2014-01-09 15:01:49 -05:00
yenatch 068992617d split instrument duty into audio/ 2014-01-09 14:42:42 -05:00
yenatch 4cdc06b2c3 consolidate red/blue diffs in sfx 2014-01-09 14:17:58 -05:00
yenatch 10bb09c4e2 split audio components into audio_red.o and audio_blue.o 2014-01-09 13:52:12 -05:00