Commit graph

7 commits

Author SHA1 Message Date
xCrystal 10211cc461 Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
YamaArashi 7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi 4fd7a42b23 commented battle stuff 2015-02-07 16:24:16 -08:00
YamaArashi 59f0507e4c Labelled many functions/variables 2014-08-08 22:39:13 -07:00
yenatch 53ae0e93fa Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00