Commit graph

13 commits

Author SHA1 Message Date
MementoMartha 830c3c3b1d more back door edits 2022-10-01 13:03:53 +01:00
MementoMartha 91344e05e8 Rocket hideout improvements/changes 2022-10-01 11:38:00 +01:00
Rangi 09e92c554c Use ~X instead of $ff ^ X 2021-11-23 21:00:07 -05:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 637f38b139 Use decimal, not hex, for sprite (object) coordinates in map scripts 2020-08-28 12:10:55 -04:00
Rangi 594c58a289 Revise some map scripts, mostly for getting items 2020-07-16 11:19:05 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi 2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi 6ef36800b0 Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
2020-07-03 22:22:09 -04:00
deak311andris 1aa28afad4 Deobfuscate Viridian City 2019-10-07 15:45:45 +02:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
Renamed from scripts/viridiancity.asm (Browse further)