Commit graph

8 commits

Author SHA1 Message Date
dannye 20c4116788 Update audio macro names
change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
dannye 32c371b1d3 sfxnote parameter 1 is length, not duty
also bumb submodule
2018-03-19 00:18:50 -05:00
dannye 4398dde1e4 Break up sfxnote parameters into duty, volume, volume change and pitch 2018-03-16 20:35:40 -05:00
dannye b382473f7b Break up pitchenvelope parameters into length and pitch change 2018-03-16 18:07:41 -05:00
Eggy0 5826f25bef Made some changes 2018-03-16 22:02:14 +01:00
Eggy0 7266657010
Update audio_macros.asm 2018-03-16 20:07:57 +01:00
Eggy0 8a8cbf12ab
Changing macro names
Changing the following macro names:

unknownsfx0x20 to SquareSound - This command, when used in an .asm file that defines an audio piece, generates a square tone modulated by 4 values.
unknownnoise0x20 to NoiseSound - This command is similar to SquareSound, but it uses 3 values instead of 4 and generates noise instead of a square tone.
unknownsfx0x10 to eSquarePitchEnvelope - This command is not an unknown sound effect, but a modifier for the above two commands which it precedes; it takes one decimal value which is translated into a hexadecimal value when used by the system, and depending on the second digit of this hex value the sounds generated by SquareSound and NoiseSound will have their frequency slide either up (1-7) or down (9-F) or not at all (0,8). E.g. typing 23 will have the system read $17, which will modulate the frequency to slide up because the second digit is 7.
2018-03-16 19:59:06 +01:00
dannye 032f961ef2 Split macros.asm 2016-07-31 13:04:04 -05:00