Commit graph

9 commits

Author SHA1 Message Date
Llinos Evans 16e3c69ee8 Giovanni uses his unused theme, and more!
This update does a good few things. Giovanni now uses his unused encounter theme in all pre-fights, which is followed by the regular evil trainer theme when you're about to fight him. This feels very correct. His team has also been minorly altered.

I backported LGPE's pre-fight monologue for Giovanni in Rocket Hideout B4F. Adapted for RB's story, of course, no Cubones here. The original text is very awkward and abrupt, and it also makes the encounter theme feel much more effective in delivery. I think a lot of people can appreciate this.

I also backported Jessie and James for Rocket Hideout B4F while I was at it. I had to change their event script quite a bit for it to fit, and their walking seems...awkward. Regardless, it's functional. The rest will be done with time.

To make future dev door testing easier, I'm keeping all warps I've previously used in comments.
2023-05-05 04:48:58 +01:00
MementoMartha 91c79913fd fixing a few small bugs 2022-09-28 10:46:42 +01:00
Rangi 506a14084e
The 'def_trainers' macro checks that trainers' event flag bits are correct (#318) 2021-04-13 18:24:37 -04:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 5c0f33cb53 Use a 'trainer' macro for trainers in scripts/ 2020-07-14 15:53:25 -04:00
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi 35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
Renamed from scripts/rockethideout4.asm (Browse further)