dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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0a62d48df2
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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2020-06-23 17:50:50 -04:00 |
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YamaArashi
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7f34e28f24
|
remove address comments
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2016-06-11 17:24:04 -07:00 |
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pikalaxalt
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b8dfee5114
|
dbw door tiles
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2016-05-22 11:40:49 -04:00 |
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dannye
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38065a744d
|
No more W_
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2015-08-30 21:38:41 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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YamaArashi
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0c916aea33
|
Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
|
91793015e5
|
Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
|
Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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