- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)
- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.
- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.
- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.
- Gave the postgame Morimoto fight a better selection of moves.
This fixes some of the issues with the current AI system to make them better. In short:
- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.
- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen
- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.
- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought
- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.
- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.
We're almost done.
Well, 'unique' is VERY loose here. He looks and behaves identically to a Black Belt still, just with a proper name and a higher payout. He replaces the unused Junior class.
In addition, I've brought back the text on the scrolls on the back wall in the Fighting Dojo that were accidentally inaccessible for a while.
This map is pretty much finished, save for the map sprites for Jessie, James, and the unused Cat (aka Meowth) being imported, as well as an & symbol. This adds everything else - the marts, the Rocket Trio fight, the meeting music, the tileset, the trainer class for Jessie/James, I could go on. A ton of work well-done.
I changed the P image to match the font used in the prototype assets.
Also, because Yujirou has a pic all alone in that one bank, I added the other 4 beta trainer classes that never got used. They're all ready to be used, just need teams and a place to go, but I want to address trainer line-ups last code-wise.
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee?
Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought.
Current issues;
- Yujirou's sprite doesn't work properly.
- Needs Gym Trainers (hell)
- Yujirou needs an event for being beaten, the refight, and more.