Commit graph

6 commits

Author SHA1 Message Date
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
2024-03-09 11:34:22 +00:00
Llinos Evans 62059aafd5 Bug fixes
- Fixes a bug where the Game Corner poster would pretend to be an Arbok. Very effective disguise.
- Fixes some text in Celadon University that would simply look odd. I need to use hyphens more, the rest of the game does it!
- Decapitalised the "normal-type" in Viridian Pre-Gym to match the rest of the game.
- Changed some SFX cues to use the level-up sound, but it's clearly crysaudio that causes this. Will talk with Dannye.
2023-06-12 12:48:08 +01:00
May Evans c759efdeea Rework CeladonU Trainers
This refactors the Celadon University trainers to ensure that they process properly without the odd memory leak-y thing I did before. Overall works the same, just works for the intended purpose.

I also applied what I learned to Professor Oak, giving a Yes/No prompt and adding some pre-battle music as I originally intended.
2023-03-29 17:41:45 +01:00
MementoMartha a3f3763f4d New sprites, a few bug fixes/tweaks
All of the Ubers have sprites now (goodbye Lion Pory2!), fixed a small bug I made on Route 19 when resizing Cinnabar, and some minor text updates/fixes.
2023-02-08 17:13:44 +00:00
May Evans 19d5f2293c Add trainers to Celadon University, add two new salesmen, etc
Overall completes Celadon University sans a problem with sprites being a bit corrupted until you leave. New Magikarp Salesman-esque events in other pokecenters which is kinda neat
2022-09-27 16:06:13 +01:00
May Evans 0b65243c75 Add more to Celadon University
This adds;
- Text and stuff on the interior to add some really nice worldbuilding
- Trainers outside that you can fight with repeatedly.

The trainers need yes/no menus but I can't figure it out for the life of me. If anyone can do it, lemme know!
2022-09-27 01:48:52 +01:00