Llinos Evans
ec61a039b8
Battle Tent Port
...
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks.
Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
2023-05-13 02:50:31 +01:00
emaskyesmogon
392f7abb97
Yellow Trainer Arrays
...
Allows more freedom in enemy design
2022-09-02 20:34:43 -06:00
Rangi
6a31663c96
Use {interpolation} to generate sequences of RAM labels
...
Fixes #319
2021-04-27 15:49:59 -04:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
e16dec874a
Sync more with pokeyellow
2020-11-05 16:55:39 -05:00
Rangi
30ecbf6ea3
SONY -> RIVAL
2020-07-17 13:27:27 -04:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
xCrystal
237aeb8fbd
Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x
2017-12-30 01:54:27 +01:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
dannye
dfc152d667
No more $C8
...
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
U-Daniel-PC\Daniel
39abace569
Clean up white space
2015-06-11 17:41:33 -05:00
U-Daniel-PC\Daniel
10fd288ab4
Add newlines to EOFs
2015-06-01 22:15:02 -05:00
xCrystal
9739c26ed7
money won and trainer pic constants
2015-04-09 13:05:57 +02:00
xCrystal
ce9940a2eb
Further split bank e stuff
2015-04-01 17:27:51 +02:00