Rangi
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8f81e71f19
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Identify some .asm_* labels
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2022-07-10 21:11:03 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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4b853ad676
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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PikalaxALT
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28dc5686b0
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Fix game time labels
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2016-01-03 14:18:33 -05:00 |
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dannye
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38065a744d
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No more W_
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2015-08-30 21:38:41 -05:00 |
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YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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yenatch
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031e33957d
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Rename joypad registers.
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2014-05-25 10:53:09 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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