Commit graph

10 commits

Author SHA1 Message Date
Rangi 772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi 405889193e TM/HM constants named after moves 2020-07-05 22:52:27 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
YamaArashi fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
U-Daniel-PC\Daniel cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
Marcus Huderle 3cf945bad4 Better documenting for GetMachinePrice and TechnicalMachinePrices. 2015-01-24 12:41:20 -08:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00