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8 commits

Author SHA1 Message Date
Martha Schilling 3464abd75f New sprites and new names
- All of the new Pokemon have been given their Nob Ogasawara-localised names, where applicable. Skimper, Bawligua, and Cryithan have completely new names, (Squeamata, Ministare and Iguanarch), made by me with a lot of help from Plague Von Karma!

- Squeamata and Ministare have new sprites courtesy of Albatross. Crobat and the Alolan forms of Golem, Persian, Sandslash and Raticate have also been updated.

- Sandy Shocks can no longer learn Metal Sound.

- Luxwan and Sirfetch'd can no longer learn Hyper Beam.

- A handful of Pokedex entries have been rewritten or altered slightly.
2023-08-09 23:10:18 +01:00
Llinos Evans 0659fb1c65 Finishing Silph Co. 11F
That's a fair chunk out of my day...

This commit finishes everything about Silph Co. 11F. DON'T. TOUCH IT. Unless there's a bug, but OTHERWISE, do NOT touch it. Holy shit.

Here's everything featured;
- Jessie and James fight, ported over.
- Rocket grunt changed to the appointment one from the strange room on the other side that really shouldn't be there tbh
- Omega fight now doesn't have the "watch out" text as I needed to do a micro-optimisation TRUST ME it was NECESSARY (it was not, in fact, necessary)
- Giovanni now reuses Beedrill and has a generally stronger team, scaling with the fifth Rival fight.
- Omega refight has been added after some toiling with the Team Rocket intro text that absolutely should not have happened but did for some reason AAA
- Rocket trio text somewhat tweaked

Oh and I ported over the balance patch on the stats, including some neo-Cryithan onboarding.
2023-07-09 11:43:32 +01:00
Llinos Evans bc0b7963ca also inconsequential 2023-05-06 09:16:09 +01:00
MementoMartha c5264f160a A few small fixes
- Brunswick Trail and Faraway Island now use correct palettes.
- Faraway Island has been altered slightly with the same tileset as Celeste Hill
- It's now possible to fly from Citrine locations, as well as Faraway Island, and the roof of both Celadon's Mart and Mansion.
2023-04-26 09:39:15 +01:00
Llinos Evans da13aa9a32 WIP Omega Event
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.

Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.

The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.

Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
2023-04-13 17:13:11 +01:00
Rangi 7ee8a6509e wcf4b -> wStringBuffer 2021-08-28 17:02:20 -04:00
Rangi 139a28ff99 Port pokecrystal's formatting of text commands and special characters 2020-07-04 21:14:46 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Renamed from text/maps/SilphCo11F.asm (Browse further)