MementoMartha
707e3ae7a9
Lavenbar Island-Town
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This is an attempt to recreate the music in the video below. Still unfinished as the new channel isn't in sync.
(https://www.youtube.com/watch?v=60toSFxt_Jo&t=59s )
2023-04-20 21:28:48 +01:00
Llinos Evans
afc8d3caf0
DIGDA
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This adds Digda01 and Field06 to the music repertoire, and has Digda01 be used in Diglett's Cave, as God intended.
2023-04-20 07:02:13 +01:00
dannye
5357fee84f
Update TCG2 songs
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they actually don't sound half bad now!
2023-01-14 00:09:25 -06:00
dannye
fc059d36af
Remove the inc_section macro
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the idea is nice, but it thwarts make's dependency change detection
2022-12-28 21:25:19 -06:00
dannye
3f691fcb21
Merge branch 'master' of https://github.com/pret/pokered
2022-12-28 17:38:38 -06:00
Rangi
f58dbe3849
Require rgbds 0.6.0
2022-10-02 21:14:23 -04:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
SatoMew
e2a70c9c43
Incorporate the suggested fixes
2021-05-01 20:42:12 +01:00
SatoMew
ed11bfeca1
Identify the unused cry that was carried over to GSC
2021-05-01 15:44:43 +01:00
dannye
c1278c478e
Fix pokeflute in battle sfx
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and other small improvements
2021-03-28 23:23:45 -05:00
dannye
459b5bd615
Misc clean up and small improvements
2021-03-28 02:23:54 -05:00
dannye
e8dd755e18
Merge branch 'master' of https://github.com/pret/pokered
2021-03-23 01:19:51 -05:00
SatoMew
ae0e2fd194
Fix reference to unused_fanfare.asm
2020-11-30 21:34:29 +00:00
SatoMew
a7dca30971
Identify what became GSC's Key Item fanfare
2020-11-29 21:10:36 +00:00
Rangi
bc287b9b80
Some formatting changes
2020-10-19 20:26:35 -04:00
Rangi
881e005970
INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm
2020-07-03 01:09:58 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
dannye
6574881cda
Use generic names for noise instruments
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coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
dannye
e538d12236
Update home/audio.asm from pokecrystal
2019-04-21 19:37:53 -05:00
dannye
735d5bd4c2
Manually merge pokecrystal audio files
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and remove more CrystalComplete leftovers
2019-04-21 15:13:17 -05:00
dannye
094594bffb
Remove leftovers from CrystalComplete
2019-04-14 13:41:06 -05:00
dannye
b1108ba91e
Merge branch 'master' of https://github.com/pret/pokered
2019-04-13 17:21:23 -05:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e
Clean up pre-linkerscript remnants.
2018-11-18 18:29:24 -05:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
dannye
87eed68710
Insert Crystal audio engine and music
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most credit goes to Sanqui
2017-05-07 15:30:08 -05:00
AntonioND
52adb844de
Revert "Fix floating sections"
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This reverts commit cec6e6e2fb
.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-21 01:12:49 +00:00
AntonioND
cec6e6e2fb
Fix floating sections
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This is needed to prevent rgblink from moving them around in future
releases.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14 21:45:45 +00:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
84c7985e67
Fix sound effect channel numbering
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mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye
a51037eeee
Remove the last address comments
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except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
dannye
dfc152d667
No more $C8
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Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
dannye
a6f04b4349
Unify audio bank references
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2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
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RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
U-Fish-PC\Daniel
683a62cc1c
Combine wave files
2014-06-09 14:22:38 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel
46164d4d47
combine audio and music folders
2014-04-06 09:51:22 -04:00
yenatch
0d51959c83
Use labels instead of static addresses in sound pointers.
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Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00