Please stop asking me about the sprite limit i beg u
Ok so this commit does the following;
- Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides.
- Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job.
- Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more.
- Changes the rival's pathing so he, y'know, works on the new map...
- Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues.
- Removed the old oak email event; no visible difference.
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.
I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.
I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.
I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit.
This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite.
There are some glitches;
- Picking Charmander makes Blue erase himself from existence
- Picking from anywhere other than the front of the table may have odd results.
- Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this.
These are from me not finishing the ball picking process - it was a little weird.
Parties based on starters have been updated but I had to cut out a lot of unused trainer slots.
Also the unused names were removed.