Commit graph

13 commits

Author SHA1 Message Date
Rangi 62e137f6ce Factor out data/sprites/ 2020-07-03 16:58:55 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Rangi 4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
xCrystal 237aeb8fbd Add space between arguments in assembly instructions and remove redundant a in instructions like add a, x 2017-12-30 01:54:27 +01:00
dannye 7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi fc9af362ae fix variable naming 2015-07-18 08:17:46 -07:00
YamaArashi 7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi 32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
yenatch da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00