Martha Schilling
013dc271fb
why why why why why won't you work
...
I'm committing this for someone to have a look at my apparently-garbage code and figure out what I'm doing wrong because i CANNOT figure this out on my own
2023-11-23 19:18:00 +00:00
emaskyesmogon
d193a3dc14
Silph Co rerouting
...
This condenses Silph Co A LOT to make it easier to navigate. All warps have been tested.
2023-07-03 09:37:00 -06:00
MementoMartha
c3fd568b7b
Finishing the Gauntlet maps
...
All the trainers are still missing, as is the guard. But the maps themselves are accessible, and the wild encounters work too.
2022-10-13 23:27:30 +01:00
emaskyesmogon
74c0622040
Silph Co
...
Warps and elevator commented out
2022-09-30 15:59:25 -06:00
Rangi
fc899e1906
warp_event
warp IDs start at 1, like in pokegold/pokecrystal
2021-10-05 21:02:42 -04:00
Rangi
d48a318dbf
Align object_event
coordinates
...
Fixes #336
2021-09-26 23:20:57 -04:00
Yoann Fievez
2c4f35848b
Unify map event gen1 gen2 ( #335 )
...
* Update sign to bg_event #289
* Rename warp to warp_event
* Replace object to object_event
* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye
66377fca32
Fix file modes
2020-11-14 20:52:10 -06:00
Rangi
48da6c53be
Align warp and sign coordinates
2020-08-21 12:04:49 -04:00
Rangi
4373aafac1
Use def_warps_to macro for automatic warp_to entries
2020-08-17 18:08:54 -04:00
Rangi
e2c99f1910
Use def_* macros for automatic map event counts
2020-08-17 16:54:59 -04:00
Rangi
2454296d32
Update sprite names
...
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
TheFakeMateo
4ecff22f71
Deobfuscate exit warps on indoor maps
2020-07-15 18:12:58 -05:00
Rangi
55bb99580e
data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
...
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00