Llinos Evans
16e3c69ee8
Giovanni uses his unused theme, and more!
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This update does a good few things. Giovanni now uses his unused encounter theme in all pre-fights, which is followed by the regular evil trainer theme when you're about to fight him. This feels very correct. His team has also been minorly altered.
I backported LGPE's pre-fight monologue for Giovanni in Rocket Hideout B4F. Adapted for RB's story, of course, no Cubones here. The original text is very awkward and abrupt, and it also makes the encounter theme feel much more effective in delivery. I think a lot of people can appreciate this.
I also backported Jessie and James for Rocket Hideout B4F while I was at it. I had to change their event script quite a bit for it to fit, and their walking seems...awkward. Regardless, it's functional. The rest will be done with time.
To make future dev door testing easier, I'm keeping all warps I've previously used in comments.
2023-05-05 04:48:58 +01:00
Llinos Evans
760121d8fd
Adding the last of the used moves
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Dark Void and friends aren't in and probably won't be, I dunno yet.
I think Kowtow Cleave is really badass so I gave it to Night Slash too.
Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.
Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.
The FIGHT debug function helps a lot with this whole thing, so test with that.
2023-04-29 21:00:17 +01:00
MementoMartha
707e3ae7a9
Lavenbar Island-Town
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This is an attempt to recreate the music in the video below. Still unfinished as the new channel isn't in sync.
(https://www.youtube.com/watch?v=60toSFxt_Jo&t=59s )
2023-04-20 21:28:48 +01:00
Llinos Evans
afc8d3caf0
DIGDA
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This adds Digda01 and Field06 to the music repertoire, and has Digda01 be used in Diglett's Cave, as God intended.
2023-04-20 07:02:13 +01:00
dannye
5357fee84f
Update TCG2 songs
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they actually don't sound half bad now!
2023-01-14 00:09:25 -06:00
dannye
fc059d36af
Remove the inc_section macro
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the idea is nice, but it thwarts make's dependency change detection
2022-12-28 21:25:19 -06:00
dannye
3f691fcb21
Merge branch 'master' of https://github.com/pret/pokered
2022-12-28 17:38:38 -06:00
Rangi
f58dbe3849
Require rgbds 0.6.0
2022-10-02 21:14:23 -04:00
Rangi
bbb0e7e82d
Use the same music headers as pokecrystal ( #382 )
2022-08-11 21:23:08 -04:00
SatoMew
e2a70c9c43
Incorporate the suggested fixes
2021-05-01 20:42:12 +01:00
SatoMew
ed11bfeca1
Identify the unused cry that was carried over to GSC
2021-05-01 15:44:43 +01:00
dannye
c1278c478e
Fix pokeflute in battle sfx
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and other small improvements
2021-03-28 23:23:45 -05:00
dannye
459b5bd615
Misc clean up and small improvements
2021-03-28 02:23:54 -05:00
dannye
e8dd755e18
Merge branch 'master' of https://github.com/pret/pokered
2021-03-23 01:19:51 -05:00
SatoMew
ae0e2fd194
Fix reference to unused_fanfare.asm
2020-11-30 21:34:29 +00:00
SatoMew
a7dca30971
Identify what became GSC's Key Item fanfare
2020-11-29 21:10:36 +00:00
Rangi
bc287b9b80
Some formatting changes
2020-10-19 20:26:35 -04:00
Rangi
881e005970
INCLUDE "engine/pokemon/bills_pc.asm" in main.asm, not audio.asm
2020-07-03 01:09:58 -04:00
Rangi
f275790aec
Add subdirectories to engine/ similar to pokecrystal
2020-07-02 23:30:21 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm ( #251 )
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Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
dannye
6574881cda
Use generic names for noise instruments
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coming up with satisfactory names is hard, besides this will improve compatibility with crystal
2019-07-28 17:29:35 -05:00
dannye
20c4116788
Update audio macro names
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change audio channel numbers from 0-7 back to 1-8
change all note macros back to single note macro
todo: fix comments with old macro names, update noise macros/instrument names
2019-07-27 23:21:39 -05:00
Rangi
f99a715fae
Replace some hard-coded values with constants
2019-07-07 00:44:21 -04:00
dannye
e538d12236
Update home/audio.asm from pokecrystal
2019-04-21 19:37:53 -05:00
dannye
735d5bd4c2
Manually merge pokecrystal audio files
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and remove more CrystalComplete leftovers
2019-04-21 15:13:17 -05:00
dannye
094594bffb
Remove leftovers from CrystalComplete
2019-04-14 13:41:06 -05:00
dannye
b1108ba91e
Merge branch 'master' of https://github.com/pret/pokered
2019-04-13 17:21:23 -05:00
Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
luckytyphlosion
dcaca64f5e
Clean up pre-linkerscript remnants.
2018-11-18 18:29:24 -05:00
dannye
7a9a1b1e55
Fix typos in comments
2017-06-24 15:01:43 -05:00
dannye
87eed68710
Insert Crystal audio engine and music
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most credit goes to Sanqui
2017-05-07 15:30:08 -05:00
AntonioND
52adb844de
Revert "Fix floating sections"
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This reverts commit cec6e6e2fb
.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-21 01:12:49 +00:00
AntonioND
cec6e6e2fb
Fix floating sections
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This is needed to prevent rgblink from moving them around in future
releases.
Signed-off-by: AntonioND <antonio_nd@outlook.com>
2017-03-14 21:45:45 +00:00
dannye
5207a14af3
Redo audio header macro
2016-07-27 22:08:13 -05:00
dannye
84c7985e67
Fix sound effect channel numbering
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mostly so that sound effects that only use the noise channel are
labelled 'Ch7' instead of 'Ch1'
2016-07-27 19:30:57 -05:00
dannye
a51037eeee
Remove the last address comments
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except for wram.asm and sram.asm
also delete unused yellow file
2016-06-12 02:19:44 -05:00
YamaArashi
7f34e28f24
remove address comments
2016-06-11 17:24:04 -07:00
dannye
38065a744d
No more W_
2015-08-30 21:38:41 -05:00
dannye
dfc152d667
No more $C8
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Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
dannye
a6f04b4349
Unify audio bank references
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2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
dannye
b4081e851a
Rename sound effect files
2015-07-22 09:57:31 -05:00
dannye
4d88812f40
Name some battle sound effects
2015-07-21 21:04:21 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
U-Daniel-PC\Daniel
fc9b61e8ac
Rename/organize part 3 of 4
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rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:39:24 -05:00
U-Daniel-PC\Daniel
1c2a1076cb
Low health alarm documentation
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RenaKunisaki
2015-03-12 10:49:35 -04:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
U-Fish-PC\Daniel
683a62cc1c
Combine wave files
2014-06-09 14:22:38 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
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For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00