YamaArashi
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bd7d981593
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menu stuff
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2015-07-15 20:04:58 -07:00 |
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YamaArashi
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ac78dda7d8
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more movement stuff
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2015-07-15 13:58:21 -07:00 |
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YamaArashi
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7b676f5851
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commented movement stuff
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2015-07-15 04:27:59 -07:00 |
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YamaArashi
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994c2cbf28
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named wram variables
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2015-07-14 23:16:06 -07:00 |
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YamaArashi
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07dd705637
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hall of fame / credits
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2015-07-14 19:46:52 -07:00 |
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YamaArashi
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01631a2e59
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player animations, emotion bubbles, etc.
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2015-07-14 14:32:49 -07:00 |
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dannye
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ef9e59101e
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Use more screen dimension constants
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2015-07-14 02:16:19 -05:00 |
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dannye
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e25a7148d0
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/town_map.asm
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2015-07-14 00:58:09 -05:00 |
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dannye
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b509b48a7f
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Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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YamaArashi
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0066e09828
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named party menu/naming screen wram variables
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2015-07-13 15:40:33 -07:00 |
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YamaArashi
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f66a74b9fc
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comment slot machine
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2015-07-13 13:35:35 -07:00 |
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YamaArashi
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95b1660e59
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menu wram variable names
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2015-07-13 00:32:03 -07:00 |
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YamaArashi
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bcfca2e267
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movemon and removepokemon wram variables
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2015-07-12 23:36:56 -07:00 |
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YamaArashi
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4a8c9993ad
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named wram variables
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2015-07-12 23:00:48 -07:00 |
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dannye
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f702fc7840
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Start using text predef macros
also sprite direction constants
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2015-07-04 00:47:29 -05:00 |
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U-Daniel-PC\Daniel
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5d9d26bd5c
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No more ldh
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2015-07-03 15:13:35 -05:00 |
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U-Daniel-PC\Daniel
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8431fa7756
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TX_ASM
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2015-07-03 14:58:50 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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xCrystal
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9739c26ed7
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money won and trainer pic constants
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2015-04-09 13:05:57 +02:00 |
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YamaArashi
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1115b4454d
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commented mon_party_sprites.asm
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2015-03-13 05:36:34 -07:00 |
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U-Daniel-PC\Daniel
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1c2a1076cb
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Low health alarm documentation
RenaKunisaki
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2015-03-12 10:49:35 -04:00 |
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YamaArashi
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7b7c563c93
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Rename some labels
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2015-02-08 18:40:08 -08:00 |
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YamaArashi
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3870f5e10a
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named misc functions
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2015-02-08 01:44:41 -08:00 |
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YamaArashi
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1347023128
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move-related things
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2015-02-08 00:17:03 -08:00 |
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YamaArashi
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72bbaed99f
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fixed hp bar wram label and misc
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2015-02-07 22:18:42 -08:00 |
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YamaArashi
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32f7cf12de
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Named wram symbols
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2015-02-07 18:37:40 -08:00 |
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YamaArashi
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4fd7a42b23
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commented battle stuff
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2015-02-07 16:24:16 -08:00 |
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YamaArashi
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83023cda19
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commented menu stuff
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2015-02-07 12:27:36 -08:00 |
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YamaArashi
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3fdb8a0d89
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serial/trade/misc
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2015-02-07 02:43:08 -08:00 |
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Marcus Huderle
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3cf945bad4
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Better documenting for GetMachinePrice and TechnicalMachinePrices.
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2015-01-24 12:41:20 -08:00 |
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U-Daniel-PC\Daniel
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49a25618ea
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Clean up white space, fix label typo
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2015-01-22 22:13:21 -05:00 |
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yenatch
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a81487e9c6
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Rename hVBlank* constants to h*.
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2014-09-23 15:02:03 -07:00 |
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yenatch
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dff0cdeb5a
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Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
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2014-09-20 00:57:27 -04:00 |
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yenatch
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d59dfadf66
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Add macros for text predefs.
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2014-09-17 21:15:11 -07:00 |
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yenatch
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3de9d14d3e
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Recomment misc functions in home.asm.
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2014-09-17 21:14:32 -07:00 |
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yenatch
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fcfed136c6
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Don't define addresses for ROM0 sections in home.asm.
Instead, occupy the space reserved for the rom header so there is no collision.
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2014-09-17 20:54:45 -07:00 |
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YamaArashi
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2ed65d9c3e
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Commented/labelled misc functions
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2014-09-14 11:29:18 -07:00 |
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YamaArashi
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0c916aea33
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Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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YamaArashi
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91793015e5
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Labelled and commented mostly sprite-related things
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2014-09-09 20:55:19 -07:00 |
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YamaArashi
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daf4fc87ae
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Add comments regarding menus and sprites
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2014-09-08 23:32:33 -07:00 |
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yenatch
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8f49e37b82
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Use hram constants for remaining joypad variables.
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2014-08-30 19:48:49 -07:00 |
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yenatch
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cf399a8c86
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Split copy and serial functions out of home.asm.
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2014-08-12 00:01:04 -07:00 |
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YamaArashi
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59f0507e4c
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Labelled many functions/variables
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2014-08-08 22:39:13 -07:00 |
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yenatch
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1cf79b6f15
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Fix static banks passed into GetName.
This appears to be the only other use of wPredefBank.
Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
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2014-08-07 21:17:44 -07:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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35f2bb90d4
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Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
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2014-06-16 13:03:05 -07:00 |
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yenatch
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38ac74f222
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Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
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2014-06-16 11:37:36 -07:00 |
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yenatch
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81bbab85ac
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Hall of Fame sram labels and related constants.
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2014-06-14 14:24:35 -07:00 |
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yenatch
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53ae0e93fa
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Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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