This fixes some of the issues with the current AI system to make them better. In short:
- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.
- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen
- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.
- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought
- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.
- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.
We're almost done.
Short tests showed positive results. Revert if it fucks up anything.
PureRGB enhances Gen 1 AI in various ways, fixing notorious glitches and making it not do completely stupid things. I would use shin pokered's, but it may be too difficult for unfamiliar players, and has a bunch of outdated markers I'd have to spruce up.
Relevant changes:
- Burn effect calls have been replaced with Fire Blast's effect, replicating the burn spread use-case of Fire Blast
- Teleport references removed because pureRGB uses a unique version
- Any straggler references to effects not used in pureRGB
- Mist properly referred to as we only have one move that provides stat drop immunity.
Updated the sprite gallery too!!