Commit graph

12 commits

Author SHA1 Message Date
YamaArashi 3fdb8a0d89 serial/trade/misc 2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel de39851f4a Make Hide/Show objects more dynamic
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
YamaArashi 2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch 4be11293e5 Label BCD math predefs. 2014-05-25 17:27:02 -07:00
yenatch 031e33957d Rename joypad registers. 2014-05-25 10:53:09 -07:00
yenatch 64479cd642 Rename random number function and hram labels.
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
U-Fish-PC\Daniel 24c01b09bb Pull map scripts out of main.asm 2014-05-18 14:19:10 -04:00