MementoMartha
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830c3c3b1d
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more back door edits
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2022-10-01 13:03:53 +01:00 |
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MementoMartha
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91344e05e8
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Rocket hideout improvements/changes
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2022-10-01 11:38:00 +01:00 |
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Rangi
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09e92c554c
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Use ~X instead of $ff ^ X
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2021-11-23 21:00:07 -05:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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637f38b139
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Use decimal, not hex, for sprite (object) coordinates in map scripts
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2020-08-28 12:10:55 -04:00 |
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Rangi
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594c58a289
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Revise some map scripts, mostly for getting items
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2020-07-16 11:19:05 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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405889193e
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TM/HM constants named after moves
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2020-07-05 22:52:27 -04:00 |
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Rangi
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2b2ed54bbf
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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deak311andris
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1aa28afad4
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Deobfuscate Viridian City
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2019-10-07 15:45:45 +02:00 |
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Rangi
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c779602459
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Rename map files, labels, and constants to be consistent and work with Polished Map
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2019-01-01 23:33:10 -05:00 |
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