Commit graph

14 commits

Author SHA1 Message Date
dannye 772520c2c2 Merge branch 'master' of https://github.com/pret/pokered 2023-04-19 20:04:38 -05:00
Vortyne 17eaf761e3
Name some unnamed animation constants (#396) 2023-03-25 23:31:59 -04:00
BlueZangoose 0f5a9eb146
Change names of move subanimations to be meaningful (#389)
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
MementoMartha aba9da027c Struggle fixes 2022-09-12 22:16:45 +01:00
MementoMartha ac45c8b5bc Adding move data, types, and some Pokemon data 2022-08-31 10:17:48 +01:00
dannye 19814a4894 Fix typo: HeatButt -> HeadButt 2022-07-04 03:12:18 -05:00
vulcandth 6b5be9129c
RGBDS syntax updates (#358)
New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi 95ec2cf039 Verify data table and name list sizes with assertion macros
Fixes #312
2021-03-25 16:44:41 -04:00
dannye 66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi 5ebae4747b PedalDanceAnim -> PetalDanceAnim 2020-10-08 18:55:19 -04:00
Rangi 2f43a41100 Use a battle_anim macro for move animations' special effects and subanimations
Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi cd71ae03af Separate move/battle animation data from move data (to do: further identify animation data labels+constants) 2020-07-16 19:50:48 -04:00
Rangi f37cf959c9 Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
Rangi b29e5ee203 Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-07-03 11:51:00 -04:00
Renamed from data/animations.asm (Browse further)