Commit graph

11 commits

Author SHA1 Message Date
Llinos Evans
d10bbb5ba6 minor things for testing celeste hill
trying to debug this. made the warp better and moved cuno's cry. fixed some minor shitty code too.
2023-06-04 11:50:43 +01:00
Llinos Evans
f65e0dd3bf Groundwork for Galarian Bird event
This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.

It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.

Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)

If anyone has a better way to do this, please let me know!

Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
2023-04-27 18:00:47 +01:00
dannye
3508dc8e1d Remove last few red audio variables 2021-03-29 00:42:28 -05:00
dannye
e8dd755e18 Merge branch 'master' of https://github.com/pret/pokered 2021-03-23 01:19:51 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
30ecbf6ea3 SONY -> RIVAL 2020-07-17 13:27:27 -04:00
Rangi
76b882d952 Reformat map scripts' coordinate and movement data
'dbmapcoord' has X, Y order like other coordinate-related data macros
2020-07-16 12:32:19 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
f275790aec Add subdirectories to engine/ similar to pokecrystal 2020-07-02 23:30:21 -04:00
Renamed from engine/overworld/npc_movement.asm (Browse further)