Commit graph

14 commits

Author SHA1 Message Date
dannye 80bae03975 Clean up text commands 2016-07-18 01:17:03 -05:00
YamaArashi 7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
PikalaxALT 28dc5686b0 Fix game time labels 2016-01-03 14:18:33 -05:00
dannye 38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi 82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
YamaArashi 323895af6d fixed hram aliases and named wram var 2015-07-23 20:48:35 -07:00
dannye ea9cc86949 Name sound effects 2015-07-19 03:46:12 -05:00
dannye f702fc7840 Start using text predef macros
also sprite direction constants
2015-07-04 00:47:29 -05:00
YamaArashi 2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
YamaArashi 0c916aea33 Commented more sprite and map code 2014-09-13 00:50:56 -07:00
yenatch b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch 38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch 40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
U-Fish-PC\Daniel 15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00