Llinos Evans
760121d8fd
Adding the last of the used moves
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Dark Void and friends aren't in and probably won't be, I dunno yet.
I think Kowtow Cleave is really badass so I gave it to Night Slash too.
Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.
Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.
The FIGHT debug function helps a lot with this whole thing, so test with that.
2023-04-29 21:00:17 +01:00
Vortyne
3e72d0834e
Bug: SUBANIMTYPE_COORDFLIP
should be SUBANIMTYPE_HVFLIP
( #394 )
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
2022-09-26 11:12:43 -04:00
BlueZangoose
0f5a9eb146
Change names of move subanimations to be meaningful ( #389 )
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-09-25 14:17:39 -04:00
vulcandth
6b5be9129c
RGBDS syntax updates ( #358 )
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New MACRO and DEF syntax
2022-06-06 17:25:31 -04:00
Rangi
8701ef4d61
Improve some RAM formatting
2021-05-31 11:46:10 -04:00
Rangi
95ec2cf039
Verify data table and name list sizes with assertion macros
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Fixes #312
2021-03-25 16:44:41 -04:00
Rangi
76289dfda0
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
2020-07-17 15:58:06 -04:00
Rangi
f53341efa1
Define constants for subanimations' base coords and frame block modes
2020-07-17 15:16:54 -04:00
Rangi
44b424353d
Factor our frame blocks' base coordinates
2020-07-16 22:40:48 -04:00
Rangi
6f7337bbb1
Define constants for subanimation transform types
2020-07-16 22:14:39 -04:00
Rangi
41a9e30268
Add constants for move animations' frame blocks
2020-07-16 22:00:16 -04:00
Rangi
2f43a41100
Use a battle_anim macro for move animations' special effects and subanimations
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Move animations' sound IDs are off by one from move IDs.
2020-07-16 21:45:30 -04:00
Rangi
cd71ae03af
Separate move/battle animation data from move data (to do: further identify animation data labels+constants)
2020-07-16 19:50:48 -04:00