Commit graph

19 commits

Author SHA1 Message Date
Llinos Evans 583847ae2c Citrine Mart
This adds Citrine Mart, which is battle-centric. It sells all the "strongest" items and makes Max Revives renewable.

I made a specialised tileset for Citrine Mart, combining the old and new styles to make something that feels right.
2023-04-28 03:08:54 +01:00
Llinos Evans 78d3ed63f2 Citrine Rocket House
This map is pretty much finished, save for the map sprites for Jessie, James, and the unused Cat (aka Meowth) being imported, as well as an & symbol. This adds everything else - the marts, the Rocket Trio fight, the meeting music, the tileset, the trainer class for Jessie/James, I could go on. A ton of work well-done.
2023-04-22 20:49:19 +01:00
Llinos Evans 91d47bef0e Celeste Hill & tileset
This adds the baseline stuff for Celeste Hill. The map, the tileset, and so on. No events or warps are currently available.
2023-04-18 17:30:57 +01:00
Llinos Evans aa84414cba Update overworld.png
It said it changed so I'm just making sure nothing stupid was edited by accident
2023-04-17 19:37:40 +01:00
Llinos Evans 094869ab5e Citrine geography rework, Metal Coat
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
2023-04-17 18:40:30 +01:00
May Evans 71de0f07a5 Groundwork for Viridian Pre-Gym
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee?

Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought.

Current issues;
- Yujirou's sprite doesn't work properly.
- Needs Gym Trainers (hell)
- Yujirou needs an event for being beaten, the refight, and more.
2023-03-30 02:12:45 +01:00
Rangi e71e28a1ee Add original Red/Green tileset graphics which differ from Red/Blue
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27 23:40:23 -04:00
Rangi e770ee77ce Replace .tilecoll files with tile ID db data 2020-06-27 21:43:32 -04:00
yenatch f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
IIMarckus 674b4dcc4a Remove the Beach House option. 2016-06-07 23:55:55 -06:00
IIMarckus 16ad16302e Add the beach house tileset. 2014-10-17 11:13:22 -06:00
yenatch 188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch 05c58eaa70 Fix tile padding for house and ship_port tileset graphics. 2014-04-05 16:53:25 -04:00
yenatch 01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
yenatch 8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
U-Fish-PC\Daniel 5537897109 give consistency to map names 2013-09-16 12:10:26 -04:00
Mr Wint c5ab38099e * analyzed assembly related to handling sprites
* added assembly that was wrongly classified as music before
* all jumps and calls now point to a proper label
* removed all incbins in home bank
* some more small assembly analysis and comments
2013-03-17 22:54:12 +01:00
Bryan Bishop 883ea518ff extract .tilecoll files
hg-commit-id: 79e6ba077076
2012-01-19 05:12:44 -06:00
Bryan Bishop 7cfb09f969 tileset files in gfx/tilesets/
hg-commit-id: a1dd793bdd7f
2012-01-14 00:40:03 -06:00