Commit graph

  • 48199b4916 pick some reasonable defaults for gbz80disasm op codes Bryan Bishop 2012-01-10 14:58:26 -0600
  • f5eb8d3753 prefer "jp hl" over "ld pc, hl" for $E9 Bryan Bishop 2012-01-10 14:44:47 -0600
  • 90197fcb86 add GetMachineName address to gbz80disasm Bryan Bishop 2012-01-10 14:42:15 -0600
  • 62daaef8e9 remove excess newlines Bryan Bishop 2012-01-10 14:33:34 -0600
  • deb5bf89ae call $00b5 -> call CopyData Bryan Bishop 2012-01-10 14:31:38 -0600
  • c52d1a1e87 remove empty INCBINs from pokered.asm Bryan Bishop 2012-01-10 14:24:34 -0600
  • cb9e9404c5 replace call $3e6d -> call Predef Bryan Bishop 2012-01-10 14:12:24 -0600
  • 464f06ced7 Merge. Bryan Bishop 2012-01-10 13:47:00 -0600
  • 76dc9b8170 call $2f9e -> call GetMonName Bryan Bishop 2012-01-10 13:44:54 -0600
  • d9b994bf47 fix gbz80disasm line repetition bug Bryan Bishop 2012-01-10 13:42:21 -0600
  • 1d97a39583 Fix typo: Lavendar → Lavender. IIMarckus 2012-01-10 12:11:37 -0700
  • b8077a31f8 Fix typo: Lavendar → Lavender. IIMarckus 2012-01-10 12:10:15 -0700
  • ebcf2a8756 implement two-byte op codes in gbz80disasm Bryan Bishop 2012-01-10 12:47:37 -0600
  • 7990b5f632 call $31cc -> call LoadTrainerHeader Bryan Bishop 2012-01-10 12:06:48 -0600
  • b6d32d9022 fix gbz80disasm pretty printer for non-08 scripts Bryan Bishop 2012-01-10 12:06:32 -0600
  • 71a840c3c3 add has_outstanding_labels to gbz80disasm Bryan Bishop 2012-01-10 11:25:09 -0600
  • 33b7fedda3 replace call pointers with labels in gbz80disasm Bryan Bishop 2012-01-10 11:16:57 -0600
  • 24d5cdd15e call $3dd7 -> call Delay3 Bryan Bishop 2012-01-10 11:06:45 -0600
  • b37a473c7c call $35d6 -> call Bankswitch Bryan Bishop 2012-01-10 09:50:56 -0600
  • 468d065715 call $3927 -> call AddPokemonToParty Bryan Bishop 2012-01-10 02:11:54 -0600
  • e8fdd637b6 remove trailing whitespace Bryan Bishop 2012-01-10 01:54:03 -0600
  • e7ca984d9d call $3e48 -> call GivePokemon Bryan Bishop 2012-01-10 01:48:44 -0600
  • b36fbc72f3 fix extra whitespace from gbz80disasm Bryan Bishop 2012-01-10 01:40:34 -0600
  • 4c59064f9f insert_asm in insert_texts for function asm Bryan Bishop 2012-01-10 01:18:18 -0600
  • 983b87069d call $3c49 -> call PrintText Bryan Bishop 2012-01-10 01:05:09 -0600
  • 14f9f3fac7 remove debug output from gbz80disasm Bryan Bishop 2012-01-10 01:02:18 -0600
  • a1eebadc37 fix gbz80disasm to optionally load a module in analyze_texts Bryan Bishop 2012-01-10 00:59:02 -0600
  • a036d99f28 replace all MR__MIME -> MR_MIME Bryan Bishop 2012-01-10 00:35:23 -0600
  • 0527d9686d OAK_S_PARCEL -> OAKS_PARCEL Bryan Bishop 2012-01-10 00:32:54 -0600
  • 69f6603b82 clean up Route2Text2 asm Bryan Bishop 2012-01-10 00:27:06 -0600
  • eb9ea271da Expand arguments to $3E48 (give Pokémon). IIMarckus 2012-01-09 23:10:50 -0700
  • 0c9db7d447 Expand arguments to $3493, $13D0. IIMarckus 2012-01-09 23:07:18 -0700
  • 0c2da1f0fb Expand arguments to $3e2e. IIMarckus 2012-01-09 22:49:15 -0700
  • 096e5155e2 asm injection for most $08 text scripts Bryan Bishop 2012-01-09 23:12:43 -0600
  • c7331ebd19 updates to asm injection code Bryan Bishop 2012-01-09 23:12:28 -0600
  • 52e723ae65 insertion code for $08 text script asm Bryan Bishop 2012-01-09 22:24:04 -0600
  • 6ee0c38b35 a simple gameboy disassembler Bryan Bishop 2012-01-09 20:52:31 -0600
  • 7819dc288e CELADON_HOUSE_2 -> CELADON_HOUSE Bryan Bishop 2012-01-09 01:19:10 -0600
  • b6d8ebb416 fix map naming mistakes in celadon city Bryan Bishop 2012-01-09 01:15:09 -0600
  • cdaf8e3d9a Add function to get a monster's name from a given id (internal order). Sawakita 2012-01-08 23:45:46 +0100
  • 4b11f36a0a Add explanatory comment to function CheckBagItemExist ($3493). Sawakita 2012-01-08 14:12:18 +0100
  • e590a10b81 Function3493 is now labeled CheckBagItemExist. Sawakita 2012-01-08 14:07:32 +0100
  • dc0af17185 insert labels for map texts pointer lists Bryan Bishop 2012-01-08 05:03:58 -0600
  • be26f828bd even more TX_FAR insertions Bryan Bishop 2012-01-08 04:48:59 -0600
  • 82eb22acc5 more TX_FAR insertions Bryan Bishop 2012-01-08 03:43:35 -0600
  • eb1c47ce51 update to the broken TX_FAR inserter Bryan Bishop 2012-01-08 03:43:26 -0600
  • 3948f21d57 script to insert TX_FAR labels Bryan Bishop 2012-01-08 00:23:52 -0600
  • a1dcf11f7c minor spacing and formatting Bryan Bishop 2012-01-07 16:25:31 -0600
  • 4c0265e6d5 fix _ViridianHouseText1 Bryan Bishop 2012-01-07 16:23:50 -0600
  • db8de333af merge and more typo fixes Bryan Bishop 2012-01-07 16:08:15 -0600
  • f3bc5b4cad Add an explanatory comment. IIMarckus 2012-01-07 14:46:55 -0700
  • 3fb87cc7db fix map files for cinnibar -> cinnabar Bryan Bishop 2012-01-07 15:43:36 -0600
  • 10307a7032 typo fix for cinnibar -> cinnabar Bryan Bishop 2012-01-07 15:40:25 -0600
  • 53d2e24212 add TX_FAR target texts into pokered Bryan Bishop 2012-01-07 15:13:45 -0600
  • ff60685f4e text analysis and insertion code (TX_FAR targets only) Bryan Bishop 2012-01-07 15:13:24 -0600
  • 20c54ccd58 add more text bytes for abbreviations Bryan Bishop 2012-01-07 12:11:12 -0600
  • 53f6e08cfb trainer pics and basemoney (stag019) Bryan Bishop 2012-01-07 02:03:58 -0600
  • d0be12ead0 somewhat buggy TX_FAR pretty printer Bryan Bishop 2012-01-07 01:34:22 -0600
  • 6bad9c837c analyze_texts can handle more text commands now Bryan Bishop 2012-01-06 22:26:08 -0600
  • 1661e1890b starting to work with text command $01 Bryan Bishop 2012-01-06 15:52:52 -0600
  • 242a02aaa7 analyze_text now works with TX_FAR Bryan Bishop 2012-01-06 14:23:12 -0600
  • f1054129e2 fix pointer calculation in analyze_texts Bryan Bishop 2012-01-06 12:20:46 -0600
  • 6a8582e61f fix some python reserved names and variables Bryan Bishop 2012-01-06 11:20:48 -0600
  • d9fb7e59bd a prototype of a script to parse text scripts Bryan Bishop 2012-01-06 03:22:53 -0600
  • 2d9ab82912 Improve sprite names. IIMarckus 2012-01-05 22:53:41 -0700
  • faa63c870b Merge. IIMarckus 2012-01-05 22:36:06 -0700
  • 7a80778214 a script to insert map object data into pokered.asm Bryan Bishop 2012-01-05 23:15:30 -0600
  • cfe485a1e6 insert object asm Bryan Bishop 2012-01-05 20:57:41 -0600
  • 9de73d6639 Give this sprite a better name. IIMarckus 2012-01-05 19:37:29 -0700
  • 813959be7f use sprite constants in pretty printer Bryan Bishop 2012-01-05 19:51:32 -0600
  • 1cd1d213d5 update PalletTownObject to use sprite constants Bryan Bishop 2012-01-05 19:30:18 -0600
  • 6d1870ea95 switch around old amber sprite constants Bryan Bishop 2012-01-05 19:26:18 -0600
  • d6553b205c fix extra amber sprite constant name Bryan Bishop 2012-01-05 19:21:41 -0600
  • 982a7d60cb sprite constants Bryan Bishop 2012-01-05 19:20:36 -0600
  • 4c6da6a08a sprite_helper finds which maps a sprite appears on Bryan Bishop 2012-01-05 17:45:15 -0600
  • 8626486876 start using EVENT_DISP in object data output Bryan Bishop 2012-01-05 17:10:21 -0600
  • 238a5e62ae pretty printer for object labels and asm Bryan Bishop 2012-01-05 12:49:17 -0600
  • 78aa8a08a4 initial .hgignore for sanity Bryan Bishop 2012-01-05 00:16:12 -0600
  • 48284ccd22 tiny update to print out a list of referenced text counts Bryan Bishop 2012-01-05 00:16:00 -0600
  • cd587686b2 extract "referenced texts" from maps Bryan Bishop 2012-01-04 23:34:57 -0600
  • 82dc5a4b54 text_pointers.py - simple tool to look at text pointers Bryan Bishop 2012-01-04 21:13:13 -0600
  • 78fca64b60 commenting some addresses Bryan Bishop 2012-01-04 15:19:03 -0600
  • f6b2d98ed9 improve spacing Bryan Bishop 2012-01-04 03:28:33 -0600
  • 27af4ea2ab add block labels to map headers Bryan Bishop 2012-01-04 01:57:15 -0600
  • 8ef51d4697 add most of the block labels Bryan Bishop 2012-01-04 00:57:22 -0600
  • 3f35c6cf07 import lots of block labels Bryan Bishop 2012-01-04 00:11:39 -0600
  • 9dd6eebe0f fix typos in names in extract_maps.py Bryan Bishop 2012-01-03 22:50:30 -0600
  • 39f6ddfa92 map_block_dumper - create these .blk files Bryan Bishop 2012-01-03 22:26:35 -0600
  • 67d3093008 Merge. IIMarckus 2012-01-03 21:05:57 -0700
  • fc08fc672b Use map IDs in connections. IIMarckus 2012-01-03 21:02:08 -0700
  • 77a7db9b6f map header banks labels Bryan Bishop 2012-01-03 21:11:33 -0600
  • 82f96c1fd1 apply labels to map header pointers Bryan Bishop 2012-01-03 20:19:46 -0600
  • b39515837f fix typos in map header labels Bryan Bishop 2012-01-03 19:40:24 -0600
  • f57846ada1 Add more map name constants. IIMarckus 2012-01-03 17:32:42 -0700
  • 7c1662a128 Merge. IIMarckus 2012-01-03 17:16:00 -0700
  • 638cf29252 Agatha_h map header asm Bryan Bishop 2012-01-03 18:07:02 -0600
  • 1995b33450 Bruno_h map header asm Bryan Bishop 2012-01-03 18:06:51 -0600
  • 14eaa3af91 Loreli_h map header asm Bryan Bishop 2012-01-03 18:06:41 -0600
  • c6ea921af0 CopycatsHouseF1_h map header asm Bryan Bishop 2012-01-03 18:06:28 -0600
  • 3605666a51 CinnibarMart_h map header asm Bryan Bishop 2012-01-03 18:06:14 -0600