SilphGauntlet5F_Script: call EnableAutoTextBoxDrawing ld hl, SilphGauntlet5FTrainerHeaders ld de, SilphGauntlet5F_ScriptPointers ld a, [wSilphGauntlet5FCurScript] call ExecuteCurMapScriptInTable ld [wSilphGauntlet5FCurScript], a ret SilphGauntlet5F_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle SilphGauntlet5F_TextPointers: dw SilphGauntlet5FText1 dw SilphGauntlet5FText2 dw SilphGauntlet5FText3 dw SilphGauntlet5FText4 dw SilphGauntlet5FText5 dw SilphGauntlet5FText6 dw SilphGauntlet5FText7 SilphGauntlet5FTrainerHeaders: def_trainers SilphGauntlet5FTrainerHeader0: trainer EVENT_BEAT_GAUNTLET_JUGGLER, 3, SilphGauntlet5FBattleText1, SilphGauntlet5FEndBattleText1, SilphGauntlet5FAfterBattleText1 SilphGauntlet5FTrainerHeader1: trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 1, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2 SilphGauntlet5FTrainerHeader2: trainer EVENT_BEAT_GAUNTLET_CUE_BALL, 2, SilphGauntlet5FBattleText3, SilphGauntlet5FEndBattleText3, SilphGauntlet5FAfterBattleText3 SilphGauntlet5FTrainerHeader3: trainer EVENT_BEAT_GAUNTLET_SWIMMER, 2, SilphGauntlet5FBattleText4, SilphGauntlet5FEndBattleText4, SilphGauntlet5FAfterBattleText4 SilphGauntlet5FTrainerHeader4: trainer EVENT_BEAT_GAUNTLET_TAMER, 2, SilphGauntlet5FBattleText5, SilphGauntlet5FEndBattleText5, SilphGauntlet5FAfterBattleText5 SilphGauntlet5FTrainerHeader5: trainer EVENT_BEAT_GAUNTLET_COOLTRAINER_F, 2, SilphGauntlet5FBattleText6, SilphGauntlet5FEndBattleText6, SilphGauntlet5FAfterBattleText6 SilphGauntlet5FTrainerHeader6: trainer EVENT_BEAT_GAUNTLET_COOLTRAINER_M, 2, SilphGauntlet5FBattleText7, SilphGauntlet5FEndBattleText7, SilphGauntlet5FAfterBattleText7 db -1 ; end SilphGauntlet5FText1: text_asm ld hl, SilphGauntlet5FTrainerHeader0 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText1: text_far _SilphGauntlet5FBattleText1 text_end SilphGauntlet5FEndBattleText1: text_far _SilphGauntlet5FEndBattleText1 text_end SilphGauntlet5FAfterBattleText1: text_far _SilphGauntlet5FAfterBattleText1 text_end SilphGauntlet5FText2: text_asm ld hl, SilphGauntlet5FTrainerHeader1 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText2: text_far _SilphGauntlet5FBattleText2 text_end SilphGauntlet5FEndBattleText2: text_far _SilphGauntlet5FEndBattleText2 text_end SilphGauntlet5FAfterBattleText2: text_far _SilphGauntlet5FAfterBattleText2 text_end SilphGauntlet5FText3: text_asm ld hl, SilphGauntlet5FTrainerHeader2 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText3: text_far _SilphGauntlet5FBattleText3 text_end SilphGauntlet5FEndBattleText3: text_far _SilphGauntlet5FEndBattleText3 text_end SilphGauntlet5FAfterBattleText3: text_far _SilphGauntlet5FAfterBattleText3 text_end SilphGauntlet5FText4: text_asm ld hl, SilphGauntlet5FTrainerHeader3 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText4: text_far _SilphGauntlet5FBattleText4 text_end SilphGauntlet5FEndBattleText4: text_far _SilphGauntlet5FEndBattleText4 text_end SilphGauntlet5FAfterBattleText4: text_far _SilphGauntlet5FAfterBattleText4 text_end SilphGauntlet5FText5: text_asm ld hl, SilphGauntlet5FTrainerHeader4 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText5: text_far _SilphGauntlet5FBattleText5 text_end SilphGauntlet5FEndBattleText5: text_far _SilphGauntlet5FEndBattleText5 text_end SilphGauntlet5FAfterBattleText5: text_far _SilphGauntlet5FAfterBattleText5 text_end SilphGauntlet5FText6: text_asm ld hl, SilphGauntlet5FTrainerHeader5 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText6: text_far _SilphGauntlet5FBattleText6 text_end SilphGauntlet5FEndBattleText6: text_far _SilphGauntlet5FEndBattleText6 text_end SilphGauntlet5FAfterBattleText6: text_far _SilphGauntlet5FAfterBattleText6 text_end SilphGauntlet5FText7: text_asm ld hl, SilphGauntlet5FTrainerHeader6 call TalkToTrainer jp TextScriptEnd SilphGauntlet5FBattleText7: text_far _SilphGauntlet5FBattleText7 text_end SilphGauntlet5FEndBattleText7: text_far _SilphGauntlet5FEndBattleText7 text_end SilphGauntlet5FAfterBattleText7: text_far _SilphGauntlet5FAfterBattleText7 text_end text_end