_DayCareIntroText:: text "I run a DAYCARE." line "Would you like me" cont "to raise one of" cont "your #MON?" done _DayCareWhichMonText:: text "Which #MON" line "should I raise?" prompt _DayCareWillLookAfterMonText:: text "Fine, I'll look" line "after @" text_ram wcd6d text_start cont "for a while." prompt _DayCareComeSeeMeInAWhileText:: text "Come see me in" line "a while." done _DayCareMonHasGrownText:: text "Your @" text_ram wcd6d text_start line "has grown a lot!" para "By level, it's" line "grown by @" text_decimal wDayCareNumLevelsGrown, 1, 3 text "!" para "Aren't I great?" prompt _DayCareOweMoneyText:: text "You owe me ¥@" text_bcd wDayCareTotalCost, 2 | LEADING_ZEROES | LEFT_ALIGN text_start line "for the return" cont "of this #MON." done _DayCareGotMonBackText:: text " got" line "@" text_ram wDayCareMonName text " back!" done _DayCareMonNeedsMoreTimeText:: text "Back already?" line "Your @" text_ram wcd6d text_start cont "needs some more" cont "time with me." prompt _MelanieText1:: text "I take care of" line "injured #MON." para "I nursed this" line "BULBASAUR back to" cont "health!" done _MelanieText2:: text "That said..." para "It needs a good" line "trainer to take" cont "care of it now." para "I know! Would you" line "take care of this" cont "BULBASAUR?" done _MelanieText3:: text "Please take care" line "of BULBASAUR!" done _MelanieText4:: text "Is BULBASAUR" line "doing well?" done _MelanieText5:: text "Oh..." line "That's too bad..." done _MelanieText6:: text "Umm...your PARTY" line "is full." para "There's a PC over" line "there, if you" cont "don't mind..." done _MelanieText7:: text "One day, I think" line "someone will love" cont "to have it." para "Someone who began" line "a journey with a" cont "cute #MON!" done