Museum2F_Script: jp EnableAutoTextBoxDrawing Museum2F_TextPointers: dw Museum2FText1 dw Museum2FText2 dw Museum2FText3 dw Museum2FText4 dw Museum2FText5 dw SeismicTossGuy dw Museum2FText6 dw Museum2FText7 Museum2FText1: text_far _Museum2FText1 text_end Museum2FText2: text_far _Museum2FText2 text_end Museum2FText3: text_far _Museum2FText3 text_end Museum2FText4: text_far _Museum2FText4 text_end Museum2FText5: text_far _Museum2FText5 text_end Museum2FText6: text_far _Museum2FText6 text_end Museum2FText7: text_far _Museum2FText7 text_end ; FireRed NPC SeismicTossGuy: text_asm CheckEvent EVENT_GOT_TM19_2 jr nz, .got_item ld hl, TM19PreReceiveText call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .refused lb bc, TM_SEISMIC_TOSS, 1 call GiveItem jr nc, .bag_full ld hl, ReceivedTM19Text call PrintText SetEvent EVENT_GOT_TM19_2 jr .done .refused ld hl, TM19Refused call PrintText jr .done .bag_full ld hl, SeismicTossNoRoomText call PrintText jr .done .got_item ld hl, TM19ExplanationText call PrintText .done jp TextScriptEnd TM19PreReceiveText: text "The secrets of" line "space..." para "The mysteries of" line "earth..." para "There are so many" line "things about" cont "which we know so" cont "little." para "But that should" line "spur us to study" cont "harder, not toss" cont "in the towel!" para "The only thing you" line "should toss..." para "Well, how about" line "SEISMIC TOSS?" prompt ReceivedTM19Text: text_far _ReceivedTM19Text sound_get_item_1 text_end TM19ExplanationText: text "I hope you won't" line "toss in the" cont "towel." para "Good luck!" done TM19Refused: text "Is that so?" para "I'm sure you'll" line "be back for it." done SeismicTossNoRoomText: text_far _TMNPCNoRoomText text_end