; Song ids are calculated by address to save space. ; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm) ;MACRO music_const ; DEF \1 EQUS "((\2 - SFX_Headers_1) / 3)" ;ENDM const_def 1 const MUSIC_PALLET_TOWN const MUSIC_POKECENTER const MUSIC_GYM const MUSIC_CITIES1 const MUSIC_CITIES2 const MUSIC_CELADON const MUSIC_CINNABAR const MUSIC_VERMILION const MUSIC_LAVENDER const MUSIC_SS_ANNE const MUSIC_MEET_PROF_OAK const MUSIC_MEET_RIVAL const MUSIC_MUSEUM_GUY const MUSIC_SAFARI_ZONE const MUSIC_PKMN_HEALED const MUSIC_ROUTES1 const MUSIC_ROUTES2 const MUSIC_ROUTES3 const MUSIC_ROUTES4 const MUSIC_INDIGO_PLATEAU const MUSIC_AREA_ZERO const MUSIC_CITRINE const MUSIC_GYM_LEADER_BATTLE const MUSIC_TRAINER_BATTLE const MUSIC_WILD_BATTLE const MUSIC_FINAL_BATTLE const MUSIC_DEFEATED_TRAINER const MUSIC_DEFEATED_WILD_MON const MUSIC_DEFEATED_GYM_LEADER const MUSIC_TITLE_SCREEN const MUSIC_CREDITS const MUSIC_HALL_OF_FAME const MUSIC_OAKS_LAB const MUSIC_JIGGLYPUFF_SONG const MUSIC_BIKE_RIDING const MUSIC_SURFING const MUSIC_GAME_CORNER const MUSIC_INTRO_BATTLE const MUSIC_DUNGEON1 const MUSIC_DUNGEON2 const MUSIC_DUNGEON3 const MUSIC_CINNABAR_MANSION const MUSIC_POKEMON_TOWER const MUSIC_SILPH_CO const MUSIC_MEET_EVIL_TRAINER const MUSIC_MEET_FEMALE_TRAINER const MUSIC_MEET_MALE_TRAINER const MUSIC_DIGDA01 const MUSIC_FIELD06 const MUSIC_MEET_JESSIE_JAMES const MUSIC_SAKAKI const MUSIC_VICTORY4 const MUSIC_KINCHOU01 const MUSIC_MEWTWO01 const MUSIC_LEGENDARYBATTLE const MUSIC_GIOVANNIS_ROOM const NUM_SONGS const_def const SFX_CRY_00 const SFX_CRY_01 const SFX_CRY_02 const SFX_CRY_03 const SFX_CRY_04 const SFX_CRY_05 const SFX_CRY_06 const SFX_CRY_07 const SFX_CRY_08 const SFX_CRY_09 const SFX_CRY_0A const SFX_CRY_0B const SFX_CRY_0C const SFX_CRY_0D const SFX_CRY_0E const SFX_CRY_0F const SFX_CRY_10 const SFX_CRY_11 const SFX_CRY_12 const SFX_CRY_13 const SFX_CRY_14 const SFX_CRY_15 const SFX_CRY_16 const SFX_CRY_17 const SFX_CRY_18 const SFX_CRY_19 const SFX_CRY_1A const SFX_CRY_1B const SFX_CRY_1C const SFX_CRY_1D const SFX_CRY_1E const SFX_CRY_1F const SFX_CRY_20 const SFX_CRY_21 const SFX_CRY_22 const SFX_CRY_23 const SFX_CRY_24 const SFX_CRY_25 const_def 1 ; AUDIO_1 AUDIO_3 const SFX_GET_ITEM_1 ; AUDIO_1 AUDIO_2 AUDIO_3 const SFX_GET_ITEM_2 const SFX_TINK const SFX_HEAL_HP const SFX_HEAL_AILMENT const SFX_START_MENU const SFX_PRESS_AB ; AUDIO_1 AUDIO_3 const SFX_POKEDEX_RATING const SFX_GET_KEY_ITEM const SFX_POISONED const SFX_TRADE_MACHINE const SFX_TURN_ON_PC const SFX_TURN_OFF_PC const SFX_ENTER_PC const SFX_SHRINK const SFX_SWITCH const SFX_HEALING_MACHINE const SFX_TELEPORT_EXIT_1 const SFX_TELEPORT_ENTER_1 const SFX_TELEPORT_EXIT_2 const SFX_LEDGE const SFX_TELEPORT_ENTER_2 const SFX_FLY const SFX_DENIED const SFX_ARROW_TILES const SFX_PUSH_BOULDER const SFX_SS_ANNE_HORN const SFX_WITHDRAW_DEPOSIT const SFX_CUT const SFX_GO_INSIDE const SFX_SWAP const SFX_59 const SFX_PURCHASE const SFX_COLLISION const SFX_GO_OUTSIDE const SFX_SAVE ; AUDIO_1 const SFX_POKEFLUTE const SFX_SAFARI_ZONE_PA ; AUDIO_2 const SFX_LEVEL_UP const SFX_BALL_TOSS const SFX_BALL_POOF const SFX_FAINT_THUD const SFX_RUN const SFX_DEX_PAGE_ADDED const SFX_CAUGHT_MON const SFX_PECK const SFX_FAINT_FALL const SFX_BATTLE_09 const SFX_POUND const SFX_ICE const SFX_BATTLE_0B const SFX_BATTLE_0C const SFX_BATTLE_0D const SFX_BATTLE_0E const SFX_BATTLE_0F const SFX_DAMAGE const SFX_NOT_VERY_EFFECTIVE const SFX_BATTLE_12 const SFX_BATTLE_13 const SFX_BATTLE_14 const SFX_VINE_WHIP const SFX_BATTLE_16 const SFX_BATTLE_17 const SFX_BATTLE_18 const SFX_BATTLE_19 const SFX_SUPER_EFFECTIVE const SFX_BATTLE_1B const SFX_BATTLE_1C const SFX_DOUBLESLAP const SFX_BATTLE_1E const SFX_HORN_DRILL const SFX_BATTLE_20 const SFX_BATTLE_21 const SFX_BATTLE_22 const SFX_BATTLE_23 const SFX_BATTLE_24 const SFX_BATTLE_25 const SFX_BATTLE_26 const SFX_BATTLE_27 const SFX_BATTLE_28 const SFX_BATTLE_29 const SFX_BATTLE_2A const SFX_BATTLE_2B const SFX_BATTLE_2C const SFX_PSYBEAM const SFX_BATTLE_2E const SFX_BATTLE_2F const SFX_PSYCHIC_M const SFX_BATTLE_31 const SFX_BATTLE_32 const SFX_BATTLE_33 const SFX_BATTLE_34 const SFX_BATTLE_35 const SFX_BATTLE_36 const SFX_BATTLE_37 const SFX_SILPH_SCOPE ; AUDIO_3 const SFX_INTRO_LUNGE const SFX_INTRO_HIP const SFX_INTRO_HOP const SFX_INTRO_RAISE const SFX_INTRO_CRASH const SFX_INTRO_WHOOSH const SFX_SLOTS_STOP_WHEEL const SFX_SLOTS_REWARD const SFX_SLOTS_NEW_SPIN const SFX_SHOOTING_STAR const SFX_POKEFLUTE_IN_BATTLE DEF SFX_STOP_ALL_MUSIC EQU $ff