_AIBattleWithdrawText:: text_ram wTrainerName text " with-" line "drew @" text_ram wEnemyMonNick text "!" prompt _AIBattleUseItemText:: text_ram wTrainerName text_start line "used @" text_ram wcd6d text_start cont "on @" text_ram wEnemyMonNick text "!" prompt _TradeWentToText:: text_ram wStringBuffer text " went" line "to @" text_ram wLinkEnemyTrainerName text "." done _TradeForText:: text "For 's" line "@" text_ram wStringBuffer text "," done _TradeSendsText:: text_ram wLinkEnemyTrainerName text " sends" line "@" text_ram wcd6d text "." done _TradeWavesFarewellText:: text_ram wLinkEnemyTrainerName text " waves" line "farewell as" done _TradeTransferredText:: text_ram wcd6d text " is" line "transferred." done _TradeTakeCareText:: text "Take good care of" line "@" text_ram wcd6d text "." done _TradeWillTradeText:: text_ram wLinkEnemyTrainerName text " will" line "trade @" text_ram wcd6d text_start done _TradeforText:: text "for 's" line "@" text_ram wStringBuffer text "." done _PlaySlotMachineText:: text "A slot machine!" line "Want to play?" done _OutOfCoinsSlotMachineText:: text "Darn!" line "Ran out of coins!" done _BetHowManySlotMachineText:: text "Bet how many" line "coins?" done _StartSlotMachineText:: text "Start!" done _NotEnoughCoinsSlotMachineText:: text "Not enough" line "coins!" prompt _OneMoreGoSlotMachineText:: text "One more " line "go?" done _LinedUpText:: text " lined up!" line "Scored @" text_ram wStringBuffer text " coins!" done _NotThisTimeText:: text "Not this time!" prompt _YeahText:: text "Yeah!@" text_end _DexSeenOwnedText:: text "#DEX Seen:@" text_decimal wDexRatingNumMonsSeen, 1, 3 text_start line " Owned:@" text_decimal wDexRatingNumMonsOwned, 1, 3 text_end _DexRatingText:: text "#DEX Rating" done _GymStatueText1:: text_ram wGymCityName text_start line "#MON GYM" cont "LEADER: @" text_ram wGymLeaderName text_start para "WINNING TRAINERS:" line "" done _GymStatueText2:: text_ram wGymCityName text_start line "#MON GYM" cont "LEADER: @" text_ram wGymLeaderName text_start para "WINNING TRAINERS:" line "" cont "" done _ViridianCityPokecenterGuyText:: text "#MON CENTERs" line "heal your tired," cont "hurt or fainted" cont "#MON!" done _PewterCityPokecenterGuyText:: text "Yawn!" para "When JIGGLYPUFF" line "sings, #MON" cont "get drowsy..." para "...Me too..." line "Snore..." done _CeruleanPokecenterGuyText:: text "BILL has lots of" line "#MON!" para "He collects rare" line "ones too!" done _LavenderPokecenterGuyText:: text "CUBONEs wear" line "skulls, right?" para "People will pay a" line "lot for one!" done _MtMoonPokecenterBenchGuyText:: text "If you have too" line "many #MON, you" cont "should store them" cont "via PC!" done _RockTunnelPokecenterGuyText:: text "I heard that" line "GHOSTs haunt" cont "LAVENDER TOWN!" done _UnusedBenchGuyText1:: text "I wish I could" line "catch #MON." done _UnusedBenchGuyText2:: text "I'm tired from" line "all the fun..." done _UnusedBenchGuyText3:: text "SILPH's manager" line "is hiding in the" cont "SAFARI ZONE." done _VermilionPokecenterGuyText:: text "It is true that a" line "higher level" cont "#MON will be" cont "more powerful..." para "But, all #MON" line "will have weak" cont "points against" cont "specific types." para "So, there is no" line "universally" cont "strong #MON." done _CeladonCityPokecenterGuyText:: text "If I had a BIKE," line "I would go to" cont "CYCLING ROAD!" done _FuchsiaCityPokecenterGuyText:: text "If you're studying " line "#MON, visit" cont "the SAFARI ZONE." para "It has all sorts" line "of rare #MON." done _CinnabarPokecenterGuyText:: text "#MON can still" line "learn techniques" cont "after canceling" cont "evolution." para "Evolution can wait" line "until new moves" cont "have been learned." done _SaffronCityPokecenterGuyText1:: text "It would be great" line "if the ELITE FOUR" cont "came and stomped" cont "TEAM ROCKET!" done _SaffronCityPokecenterGuyText2:: text "TEAM ROCKET took" line "off! We can go" cont "out safely again!" cont "That's great!" done _CeladonCityHotelText:: text "My sis brought me" line "on this vacation!" done _BookcaseText:: text "Crammed full of" line "#MON books!" done _NewBicycleText:: text "A shiny new" line "BICYCLE!" done _PushStartText:: text "Push START to" line "open the MENU!" done _SaveOptionText:: text "The SAVE option is" line "on the MENU" cont "screen." done _StrengthsAndWeaknessesText:: text "All #MON types" line "have strong and" cont "weak points" cont "against others." done _TimesUpText:: text "PA: Ding-dong!" para "Time's up!" prompt _GameOverText:: text "PA: Your SAFARI" line "GAME is over!" done _CinnabarGymQuizIntroText:: text "#MON Quiz!" line "Here we go!" ; Removing the unnecessarily long text that appears every single time prompt _CinnabarQuizQuestionsText1:: text "CATERPIE evolves" line "into BUTTERFREE?" done _CinnabarQuizQuestionsText2:: text "There are 9" line "certified #MON" cont "LEAGUE BADGEs?" done _CinnabarQuizQuestionsText3:: text "A total of 151" line "#MON species" cont "have been" cont "discovered?" done _CinnabarQuizQuestionsText4:: text "Are FIGHTING-" line "type moves super" cont "effective on" cont "STEEL #MON?" done _CinnabarQuizQuestionsText5:: text "Is PENDRAKEN a" line "WATER- and FAIRY-" cont "type #MON?" done _CinnabarQuizQuestionsText6:: text "TM28 contains" line "TOMBSTONER?" done _CinnabarGymQuizCorrectText:: text "You're absolutely" line "correct!" para "Go on through!@" text_end _CinnabarGymQuizIncorrectText:: text "Sorry! Bad call!" prompt _MagazinesText:: text "#MON magazines!" para "#MON notebooks!" para "#MON graphs!" done _BillsHouseMonitorText:: text "TELEPORTER is" line "displayed on the" cont "PC monitor." done _BillsHouseInitiatedText:: text " initiated" line "TELEPORTER's Cell" cont "Separator!@" text_end _BillsHousePokemonListText1:: text "BILL's favorite" line "#MON list!" prompt _BillsHousePokemonListText2:: text "Which #MON do" line "you want to see?" done _OakLabEmailText:: text "There's an e-mail" line "message here!" para "..." para "Calling all" line "#MON trainers!" para "The elite trainers" line "of #MON LEAGUE" cont "are ready to take" cont "on all comers!" para "Bring your best" line "#MON and see" cont "how you rate as a" cont "trainer!" para "#MON LEAGUE HQ" line "INDIGO PLATEAU" para "PS: PROF.OAK," line "please visit us!" cont "..." done _GameCornerCoinCaseText:: text "A COIN CASE is" line "required!" done _GameCornerNoCoinsText:: text "You don't have" line "any coins!" done _GameCornerOutOfOrderText:: text "OUT OF ORDER" line "This is broken." done _GameCornerOutToLunchText:: text "OUT TO LUNCH" line "This is reserved." done _GameCornerSomeonesKeysText:: text "Someone's keys!" line "They'll be back." done _JustAMomentText:: text "Just a moment." done TMNotebookText:: text "It's a pamphlet" line "on TMs." para "..." para "There are 50 TMs" line "in all." para "There are also 5" line "HMs that can be" cont "used repeatedly." para "SILPH CO.@" text_end _TurnPageText:: text "Turn the page?" done _ViridianSchoolNotebookText5:: text "GIRL: Hey! Don't" line "look at my notes!@" text_end _ViridianSchoolNotebookText1:: text "Looked at the" line "notebook!" para "First page..." para "# BALLs are" line "used to catch" cont "#MON." para "Up to 6 #MON" line "can be carried." para "People who raise" line "and make #MON" cont "fight are called" cont "#MON trainers." prompt _ViridianSchoolNotebookText2:: text "Second page..." para "A healthy #MON" line "may be hard to" cont "catch, so weaken" cont "it first!" para "Poison, burns and" line "other damage are" cont "effective!" prompt _ViridianSchoolNotebookText3:: text "Third page..." para "#MON trainers" line "seek others to" cont "engage in #MON" cont "fights." para "Battles are" line "constantly fought" cont "at #MON GYMs." prompt _ViridianSchoolNotebookText4:: text "Fourth page..." para "The goal for" line "#MON trainers" cont "is to beat the " cont "top 8 #MON" cont "GYM LEADERs." para "Do so to earn the" line "right to face..." para "The ELITE FOUR of" line "#MON LEAGUE!" prompt _EnemiesOnEverySideText:: text "Enemies on every" line "side!" done _WhatGoesAroundComesAroundText:: text "What goes around" line "comes around!" done _FightingDojoText:: text "FIGHTING DOJO" done _IndigoPlateauHQText:: text "INDIGO PLATEAU" line "#MON LEAGUE HQ" done _RedBedroomSNESText:: text " is" line "playing the SNES!" cont "...Okay!" cont "It's time to go!" done _Route15UpstairsBinocularsText:: text "Looked into the" line "binoculars..." para "A large, shining" line "bird is flying" cont "toward the sea." done _AerodactylFossilText:: text "AERODACTYL Fossil" line "It can be found" cont "in WING FOSSILS." done _KabutopsFossilText:: text "KABUTOPS Fossil" line "A primitive and" cont "rare #MON." done _ScarletBook1:: ; please don't overflow please don't overflow text "A member of our" line "survey team" cont "photographed an" cont "odd, screaming," cont "JIGGLYPUFF-like" cont "#MON." text "It has been" line "named" cont "SCREAM TAIL." done _ScarletBook2:: text "It is very" line "aggressive, and" cont "attacks all in" cont "sight." text "We need to be" line "more careful." text "Another team" line "got back. They" cont "were attacked by" cont "a MAGNETON that" cont "looked like a" cont "a tyrannosaur." done _ScarletBook3:: text "These #MON are" line "far too strong." text "Their power is" line "beyond mankind's" cont "comprehension." text "They must be" line "contained, for" cont "all our sakes." done _LinkCableHelpText1:: text "TRAINER TIPS" para "Using a Game Link" line "Cable" prompt _LinkCableHelpText2:: text "Which heading do" line "you want to read?" done _LinkCableInfoText1:: text "When you have" line "linked your GAME" cont "BOY with another" cont "GAME BOY, talk to" cont "the attendant on" cont "the right in any" cont "#MON CENTER." prompt _LinkCableInfoText2:: text "COLOSSEUM lets" line "you play against" cont "a friend." prompt _LinkCableInfoText3:: text "TRADE CENTER is" line "used for trading" cont "#MON." prompt _ViridianSchoolBlackboardText1:: text "The blackboard" line "describes #MON" cont "STATUS changes" cont "during battles." prompt _ViridianSchoolBlackboardText2:: text "Which heading do" line "you want to read?" done _ViridianBlackboardSleepText:: text "A #MON can't" line "attack if it's" cont "asleep!" para "#MON will stay" line "asleep even after" cont "battles." para "Use AWAKENING to" line "wake them up!" prompt _ViridianBlackboardPoisonText:: text "When poisoned, a" line "#MON's health" cont "steadily drops." para "Poison lingers" line "after battles." para "Use an ANTIDOTE" line "to cure poison!" prompt _ViridianBlackboardPrlzText:: text "Paralysis could" line "make #MON" cont "moves misfire!" para "Paralysis remains" line "after battles." para "Use PARLYZ HEAL" line "for treatment!" prompt _ViridianBlackboardBurnText:: text "A burn reduces" line "power and speed." cont "It also causes" cont "ongoing damage." para "Burns remain" line "after battles." para "Use BURN HEAL to" line "cure a burn!" prompt _ViridianBlackboardFrozenText:: text "If frozen, a" line "#MON becomes" cont "totally immobile!" para "It stays frozen" line "even after the" cont "battle ends." para "Use ICE HEAL to" line "thaw out #MON!" prompt _VermilionGymTrashText:: text "Nope, there's" line "only trash here." done _VermilionGymTrashSuccessText1:: text "Hey! There's a" line "switch under the" cont "trash!" cont "Turn it on!" para "The 1st electric" line "lock opened!@" text_end _VermilionGymTrashSuccessText2:: text "Hey! There's" line "another switch" cont "under the trash!" cont "Turn it on!" prompt _VermilionGymTrashSuccessText3:: text "The 2nd electric" line "lock opened!" para "The motorized door" line "opened!@" text_end _VermilionGymTrashFailText:: text "Nope! There's" line "only trash here." cont "Hey! The electric" cont "locks were reset!@" text_end _FoundHiddenItemText:: text " found" line "@" text_ram wcd6d text "!@" text_end _HiddenItemBagFullText:: text "But, has" line "no more room for" cont "other items!" done _FoundHiddenCoinsText:: text " found" line "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@" text_end _FoundHiddenCoins2Text:: text " found" line "@" text_bcd hCoins, 2 | LEADING_ZEROES | LEFT_ALIGN text " coins!@" text_end _DroppedHiddenCoinsText:: text_start para "Oops! Dropped" line "some coins!" done _IndigoPlateauStatuesText1:: text "INDIGO PLATEAU" prompt _IndigoPlateauStatuesText2:: text "The ultimate goal" line "of trainers!" cont "#MON LEAGUE HQ" done _IndigoPlateauStatuesText3:: text "The highest" line "#MON authority" cont "#MON LEAGUE HQ" done _PokemonBooksText:: text "Crammed full of" line "#MON books!" done _DiglettSculptureText:: text "It's a sculpture" line "of DIGLETT." done _ElevatorText:: text "This is an" line "elevator." done _TownMapText:: text "A TOWN MAP.@" text_end _PokemonStuffText:: text "Wow! Tons of" line "#MON stuff!" done _OutOfSafariBallsText:: text "PA: Ding-dong!" para "You are out of" line "SAFARI BALLs!" prompt _WildRanText:: text "Wild @" text_ram wEnemyMonNick text_start line "ran!" prompt _EnemyRanText:: text "Enemy @" text_ram wEnemyMonNick text_start line "ran!" prompt _HurtByPoisonText:: text "'s" line "hurt by poison!" prompt _HurtByBurnText:: text "'s" line "hurt by the burn!" prompt _HurtByLeechSeedText:: text "LEECH SEED saps" line "!" prompt _EnemyMonFaintedText:: text "Enemy @" text_ram wEnemyMonNick text_start line "fainted!" prompt _MoneyForWinningText:: text " got ¥@" text_bcd wAmountMoneyWon, 3 | LEADING_ZEROES | LEFT_ALIGN text_start line "for winning!" prompt _TrainerDefeatedText:: text " defeated" line "@" text_ram wTrainerName text "!" prompt _PlayerMonFaintedText:: text_ram wBattleMonNick text_start line "fainted!" prompt _UseNextMonText:: text "Use next #MON?" done _Rival1WinText:: text ": Yeah! Am" line "I great or what?" prompt _PlayerBlackedOutText2:: text " is out of" line "useable #MON!" para " blacked" line "out!" prompt _LinkBattleLostText:: text " lost to" line "@" text_ram wTrainerName text "!" prompt _TrainerAboutToUseText:: text_ram wTrainerName text " is" line "about to use" cont"@" text_ram wEnemyMonNick text "!" para "Will " line "change #MON?" done _TrainerSentOutText:: text_ram wTrainerName text " sent" line "out @" text_ram wEnemyMonNick text "!" done _NoWillText:: text "There's no will" line "to fight!" prompt _CantEscapeText:: text "Can't escape!" prompt _NoRunningText:: text "No! There's no" line "running from a" cont "trainer battle!" prompt _GotAwayText:: text "Got away safely!" prompt _ItemsCantBeUsedHereText:: text "Items can't be" line "used here." prompt _AlreadyOutText:: text_ram wBattleMonNick text " is" line "already out!" prompt _MoveNoPPText:: text "No PP left for" line "this move!" prompt _MoveDisabledText:: text "The move is" line "disabled!" prompt _NoMovesLeftText:: text_ram wBattleMonNick text " has no" line "moves left!" done _MultiHitText:: text "Hit the enemy" line "@" text_decimal wPlayerNumHits, 1, 1 text " times!" prompt _ScaredText:: text_ram wBattleMonNick text " is too" line "scared to move!" prompt _GetOutText:: text "GHOST: Get out..." line "Get out..." prompt _FastAsleepText:: text "" line "is fast asleep!" prompt _WokeUpText:: text "" line "woke up!" prompt _IsFrozenText:: text "" line "is frozen solid!" prompt _FullyParalyzedText:: text "'s" line "fully paralyzed!" prompt _FlinchedText:: text "" line "flinched!" prompt _MustRechargeText:: text "" line "must recharge!" prompt _DisabledNoMoreText:: text "'s" line "disabled no more!" prompt _IsConfusedText:: text "" line "is confused!" prompt _HurtItselfText:: text "It hurt itself in" line "its confusion!" prompt _ConfusedNoMoreText:: text "'s" line "confused no more!" prompt _SavingEnergyText:: text "" line "is saving energy!" prompt _UnleashedEnergyText:: text "" line "unleashed energy!" prompt _ThrashingAboutText:: text "'s" line "thrashing about!" done _AttackContinuesText:: text "'s" line "attack continues!" done _CantMoveText:: text "" line "can't move!" prompt _MoveIsDisabledText:: text "'s" line "@" text_ram wcd6d text " is" cont "disabled!" prompt _MonName1Text:: text "@" text_end _Used1Text:: text_start line "used @" text_end _Used2Text:: text_start line "used @" text_end _InsteadText:: text "instead," cont "@" text_end _MoveNameText:: text_ram wStringBuffer text "@" _ExclamationPoint1Text:: text "!" done _ExclamationPoint2Text:: text "!" done _ExclamationPoint3Text:: text "!" done _ExclamationPoint4Text:: text "!" done _ExclamationPoint5Text:: text "!" done _AttackMissedText:: text "'s" line "attack missed!" prompt _KeptGoingAndCrashedText:: text "" line "kept going and" cont "crashed!" prompt _UnaffectedText:: text "'s" line "unaffected!" prompt _DoesntAffectMonText:: text "It doesn't affect" line "!" prompt _CriticalHitText:: text "Critical hit!" prompt _OHKOText:: text "One-hit KO!" prompt _LoafingAroundText:: text_ram wBattleMonNick text " is" line "loafing around." prompt _BeganToNapText:: text_ram wBattleMonNick text " began" line "to nap!" prompt _WontObeyText:: text_ram wBattleMonNick text " won't" line "obey!" prompt _TurnedAwayText:: text_ram wBattleMonNick text " turned" line "away!" prompt _IgnoredOrdersText:: text_ram wBattleMonNick text_start line "ignored orders!" prompt _SubstituteTookDamageText:: text "The SUBSTITUTE" line "took damage for" cont "!" prompt _SubstituteBrokeText:: text "'s" line "SUBSTITUTE broke!" prompt _BuildingRageText:: text "'s" line "RAGE is building!" prompt _MirrorMoveFailedText:: text "The MIRROR MOVE" next "failed!" prompt _HitXTimesText:: text "Hit @" text_decimal wEnemyNumHits, 1, 1 text " times!" prompt _GainedText:: text_ram wcd6d text " gained" line "@" text_end _WithExpAllText:: text "with EXP.ALL," cont "@" text_end _BoostedText:: text "a boosted" cont "@" text_end _ExpPointsText:: text_decimal wExpAmountGained, 2, 4 text " EXP. Points!" prompt _GrewLevelText:: text_ram wcd6d text " grew" line "to level @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _WildMonAppearedText:: text "Wild @" text_ram wEnemyMonNick text_start line "appeared!" prompt _HookedMonAttackedText:: text "The hooked" line "@" text_ram wEnemyMonNick text_start cont "attacked!" prompt _EnemyAppearedText:: text_ram wEnemyMonNick text_start line "appeared!" prompt _TrainerWantsToFightText:: text_ram wTrainerName text " wants" line "to fight!" prompt _UnveiledGhostText:: text "SILPH SCOPE" line "unveiled the" cont "GHOST's identity!" prompt _GhostCantBeIDdText:: text "Darn! The GHOST" line "can't be ID'd!" prompt _GoText:: text "Go! @" text_end _DoItText:: text "Do it! @" text_end _GetmText:: text "Get'm! @" text_end _EnemysWeakText:: text "The enemy's weak!" line "Get'm! @" text_end _PlayerMon1Text:: text_ram wBattleMonNick text "!" done _PlayerMon2Text:: text_ram wBattleMonNick text " @" text_end _EnoughText:: text "enough!@" text_end _OKExclamationText:: text "OK!@" text_end _GoodText:: text "good!@" text_end _ComeBackText:: text_start line "Come back!" done _SuperEffectiveText:: text "It's super" line "effective!" prompt _NotVeryEffectiveText:: text "It's not very" line "effective..." prompt _SafariZoneEatingText:: text "Wild @" text_ram wEnemyMonNick text_start line "is eating!" prompt _SafariZoneAngryText:: text "Wild @" text_ram wEnemyMonNick text_start line "is angry!" prompt ; money related _PickUpPayDayMoneyText:: text " picked up" line "¥@" text_bcd wTotalPayDayMoney, 3 | LEADING_ZEROES | LEFT_ALIGN text "!" prompt _ClearSaveDataText:: text "Clear all saved" line "data?" done _WhichFloorText:: text "Which floor do" line "you want? " done _PartyMenuNormalText:: text "Choose a #MON." done _PartyMenuItemUseText:: text "Use item on which" line "#MON?" done _PartyMenuBattleText:: text "Bring out which" line "#MON?" done _PartyMenuUseTMText:: text "Use TM on which" line "#MON?" done _PartyMenuSwapMonText:: text "Move #MON" line "where?" done _PotionText:: text_ram wcd6d text_start line "recovered by @" text_decimal wHPBarHPDifference, 2, 3 text "!" done _AntidoteText:: text_ram wcd6d text " was" line "cured of poison!" done _ParlyzHealText:: text_ram wcd6d text "'s" line "rid of paralysis!" done _BurnHealText:: text_ram wcd6d text "'s" line "burn was healed!" done _IceHealText:: text_ram wcd6d text " was" line "defrosted!" done _AwakeningText:: text_ram wcd6d text_start line "woke up!" done _FullHealText:: text_ram wcd6d text "'s" line "health returned!" done _ReviveText:: text_ram wcd6d text_start line "is revitalized!" done _RareCandyText:: text_ram wcd6d text " grew" line "to level @" text_decimal wCurEnemyLVL, 1, 3 text "!@" text_end _TurnedOnPC1Text:: text " turned on" line "the PC." prompt _AccessedBillsPCText:: text "Accessed BILL's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedSomeonesPCText:: text "Accessed someone's" line "PC." para "Accessed #MON" line "Storage System." prompt _AccessedMyPCText:: text "Accessed my PC." para "Accessed Item" line "Storage System." prompt _TurnedOnPC2Text:: text " turned on" line "the PC." prompt _WhatDoYouWantText:: text "What do you want" line "to do?" done _WhatToDepositText:: text "What do you want" line "to deposit?" done _DepositHowManyText:: text "How many?" done _ItemWasStoredText:: text_ram wcd6d text " was" line "stored via PC." prompt _NothingToDepositText:: text "You have nothing" line "to deposit." prompt _NoRoomToStoreText:: text "No room left to" line "store items." prompt _WhatToWithdrawText:: text "What do you want" line "to withdraw?" done _WithdrawHowManyText:: text "How many?" done _WithdrewItemText:: text "Withdrew" line "@" text_ram wcd6d text "." prompt _NothingStoredText:: text "There is nothing" line "stored." prompt _CantCarryMoreText:: text "You can't carry" line "any more items." prompt _WhatToTossText:: text "What do you want" line "to toss away?" done _TossHowManyText:: text "How many?" done _AccessedHoFPCText:: text "Accessed #MON" line "LEAGUE's site." para "Accessed the HALL" line "OF FAME List." prompt _SwitchOnText:: text "Switch on!" prompt _WhatText:: text "What?" done _DepositWhichMonText:: text "Deposit which" line "#MON?" done _MonWasStoredText:: text_ram wStringBuffer text " was" line "stored in Box @" text_ram wBoxNumString text "." prompt _CantDepositLastMonText:: text "You can't deposit" line "the last #MON!" prompt _BoxFullText:: text "Oops! This Box is" line "full of #MON." prompt _MonIsTakenOutText:: text_ram wStringBuffer text " is" line "taken out." cont "Got @" text_ram wStringBuffer text "." prompt _NoMonText:: text "What? There are" line "no #MON here!" prompt _CantTakeMonText:: text "You can't take" line "any more #MON." para "Deposit #MON" line "first." prompt _ReleaseWhichMonText:: text "Release which" line "#MON?" done _OnceReleasedText:: text "Once released," line "@" text_ram wStringBuffer text " is" cont "gone forever. OK?" done _MonWasReleasedText:: text_ram wStringBuffer text " was" line "released outside." cont "Bye @" text_ram wStringBuffer text "!" prompt _RequireCoinCaseText:: text "A COIN CASE is" line "required!@" text_end _ExchangeCoinsForPrizesText:: text "We exchange your" line "coins for prizes." prompt _WhichPrizeText:: text "Which prize do" line "you want?" done _HereYouGoText:: text "Here you go!@" text_end _SoYouWantPrizeText:: text "So, you want" line "@" text_ram wcd6d text "?" done _SorryNeedMoreCoinsText:: text "Sorry, you need" line "more coins.@" text_end _OopsYouDontHaveEnoughRoomText:: text "Oops! You don't" line "have enough room.@" text_end _OhFineThenText:: text "Oh, fine then.@" text_end _GetDexRatedText:: text "Want to get your" line "#DEX rated?" done _ClosedOaksPCText:: text "Closed link to" line "PROF.OAK's PC.@" text_end _AccessedOaksPCText:: text "Accessed PROF." line "OAK's PC." para "Accessed #DEX" line "Rating System." prompt _WhereWouldYouLikeText:: text "Where would you" line "like to go?" done _PleaseWaitText:: text "OK, please wait" line "just a moment." done _LinkCanceledText:: text "The link was" line "canceled." done _OakSpeechText1:: text "Hello there!" line "Welcome to the" cont "world of #MON!" para "My name is OAK!" line "People call me" cont "the #MON PROF!" prompt _OakSpeechText2A:: text "This world is" line "inhabited by" cont "creatures called" cont "#MON!@" text_end _OakSpeechText2B:: text_start para "For some people," line "#MON are" cont "pets. Others use" cont "them for fights." para "Myself..." para "I study #MON" line "as a profession." prompt _IntroducePlayerText:: text "First, what is" line "your name?" prompt _IntroduceRivalText:: text "This is my grand-" line "son. He's been" cont "your rival since" cont "you were a baby." para "...Erm, what is" line "his name again?" prompt _OakSpeechText3:: text "!" para "Your very own" line "#MON legend is" cont "about to unfold!" para "A world of dreams" line "and adventures" cont "with #MON" cont "awaits! Let's go!" done _DoYouWantToNicknameText:: text "Do you want to" line "give a nickname" cont "to @" text_ram wcd6d text "?" done _YourNameIsText:: text "Right! So your" line "name is !" prompt _HisNameIsText:: text "That's right! I" line "remember now! His" cont "name is !" prompt _WillBeTradedText:: text_ram wNameOfPlayerMonToBeTraded text " and" line "@" text_ram wcd6d text " will" cont "be traded." done _TextIDErrorText:: text_decimal hSpriteIndexOrTextID, 1, 2 text " ERROR." done _ContCharText:: text "<_CONT>@" text_end _PromptToSurfText:: text "The water is calm." line "Would you like to" cont "SURF?" done _ExplainCutText:: text "This tree can be" line "CUT!" done _PromptToCutText:: text "Would you like to" line "use CUT?" done