GiovannisRoom_Script: call EnableAutoTextBoxDrawing ld hl, GiovannisRoomTrainerHeaders ld de, RocketHideoutB1F_ScriptPointers ld a, [wRocketHideoutB1FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB1FCurScript], a ret GiovannisRoom_ScriptPointers: dw GiovannisRoomScript0 dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw GiovannisRoomScript4 GiovannisRoomScript0: ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a ld hl, GiovannisRoomArrowTilePlayerMovement call DecodeArrowMovementRLE cp $ff jp z, CheckFightingMapTrainers ld hl, wd736 set 7, [hl] call StartSimulatingJoypadStates ld a, SFX_ARROW_TILES call PlaySound ld a, $ff ld [wJoyIgnore], a ld a, $3 ld [wCurMapScript], a ret GiovannisRoomArrowTilePlayerMovement: map_coord_movement 12, 16, GiovannisRoomArrowMovement1 map_coord_movement 14, 15, GiovannisRoomArrowMovement2 map_coord_movement 10, 15, GiovannisRoomArrowMovement3 map_coord_movement 11, 14, GiovannisRoomArrowMovement4 map_coord_movement 13, 8, GiovannisRoomArrowMovement5 map_coord_movement 15, 8, GiovannisRoomArrowMovement7 map_coord_movement 12, 9, GiovannisRoomArrowMovement8 map_coord_movement 14, 9, GiovannisRoomArrowMovement9 map_coord_movement 13, 10, GiovannisRoomArrowMovement10 map_coord_movement 15, 10, GiovannisRoomArrowMovement11 map_coord_movement 12, 11, GiovannisRoomArrowMovement12 map_coord_movement 14, 11, GiovannisRoomArrowMovement13 map_coord_movement 14, 5, GiovannisRoomArrowMovement14 db -1 ; end GiovannisRoomArrowMovement1: db D_UP, 2 db -1 ; end GiovannisRoomArrowMovement2: db D_UP, 9 db D_LEFT, 4 db -1 ; end GiovannisRoomArrowMovement3: db D_UP, 9 db -1 ; end GiovannisRoomArrowMovement4: db D_RIGHT, 2 db -1 ; end GiovannisRoomArrowMovement5: db D_RIGHT, 3 db D_DOWN, 2 db D_RIGHT, 2 db -1 ; end GiovannisRoomArrowMovement7: db D_RIGHT, 3 db D_DOWN, 2 db -1 ; end GiovannisRoomArrowMovement8: db D_UP, 1 db D_RIGHT, 2 db -1 ; end GiovannisRoomArrowMovement9: db D_UP, 1 db -1 ; end GiovannisRoomArrowMovement10: db D_RIGHT, 5 db -1 ; end GiovannisRoomArrowMovement11: db D_RIGHT, 3 db -1 ; end GiovannisRoomArrowMovement12: db D_UP, 1 db D_RIGHT, 2 db D_UP, 2 db -1 ; end GiovannisRoomArrowMovement13: db D_UP, 3 db -1 ; end GiovannisRoomArrowMovement14: db D_RIGHT, 4 db -1 ; end GiovannisRoomScript4: ld a, [wSimulatedJoypadStatesIndex] and a jp nz, LoadSpinnerArrowTiles xor a ld [wJoyIgnore], a ld hl, wd736 res 7, [hl] ld a, $0 ld [wCurMapScript], a ret GiovannisRoom_TextPointers: dw GiovannisRoomText1 dw GiovannisRoomText2 dw GiovannisRoomText3 dw GiovannisRoomText4 dw PickUpItemText dw PickUpItemText dw GiovannisRoomText7 GiovannisRoomTrainerHeaders: def_trainers GiovannisRoomTrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_0, 3, GiovannisRoomBattleText2, GiovannisRoomEndBattleText2, GiovannisRoomAfterBattleTxt2 db -1 ; end GiovannisRoomText1: text_far _GiovannisRoomText1 text_end GiovannisRoomText2: text_far _GiovannisRoomText2 text_end GiovannisRoomText3: text_far _GiovannisRoomText3 text_end GiovannisRoomText4: text_far _GiovannisRoomText4 text_end GiovannisRoomText7: text_asm ld hl, GiovannisRoomTrainerHeader0 call TalkToTrainer jp TextScriptEnd GiovannisRoomBattleText2: text_far _GiovannisRoomBattleText2 text_end GiovannisRoomEndBattleText2: text_far _GiovannisRoomEndBattleText2 text_end GiovannisRoomAfterBattleTxt2: text_far _GiovannisRoomAfterBattleTxt2 text_end