DiglettsCave_Script: jp EnableAutoTextBoxDrawing DiglettsCave_TextPointers: ; dw CrockyText text_end ; unused ; Edited from Articuno - PvK ; def_trainers 1 ;CrockyTrainerHeader: ; trainer EVENT_BEAT_CROCKY, 0, CrockyBattleText, CrockyBattleText, CrockyBattleText ; db -1 ; end ; ;CrockyText: ; text_asm ; ld hl, CrockyTrainerHeader ; call TalkToTrainer ; ld a, $4 ; ld [wSeafoamIslandsB4FCurScript], a ; jp TextScriptEnd ; ;CrockyBattleText: ; text_far _CrockyBattleText ; text_asm ; ld a, CROCKY ; call PlayCry ; call WaitForSoundToFinish ; jp TextScriptEnd