PokemonMansionB2F_Object: db $0D ; border block def_warp_events warp_event 26, 22, CINNABAR_ISLAND, 1 ; this should not be accessible, only something the player arrives at. warp_event 27, 2, CINNABAR_ISLAND, 1 def_bg_events bg_event 23, 0, 5 ; photo bg_event 18, 2, 6 ; starter pod bg_event 14, 2, 7 ; starter pod bg_event 10, 2, 8 ; starter pod bg_event 6, 2, 9 ; amber's pod bg_event 1, 2, 10 ; mewtwo's pod bg_event 12, 6, 11 ; computer 1 bg_event 14, 6, 12 ; computer 2 bg_event 16, 6, 13 ; computer 3 def_object_events object_event 7, 8, SPRITE_POKEDEX, STAY, NONE, 1 ; Book 1 object_event 26, 6, SPRITE_POKEDEX, STAY, NONE, 2 ; Book 2 object_event 8, 8, SPRITE_POKE_BALL, STAY, NONE, 3, TM_PSYCHIC_M object_event 25, 6, SPRITE_POKE_BALL, STAY, NONE, 4, RARE_CANDY def_warps_to POKEMON_MANSION_B2F