; All credit to Mateo's Pokemon Red++ SeagallopFerry_Script: ; setup the stuff when you walk inside ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] push hl call nz, SeagallopFerry_GetLastWarp pop hl bit 7, [hl] res 7, [hl] call nz, SeagallopFerry_ShakeElevator xor a ld [wAutoTextBoxDrawingControl], a inc a ld [wDoNotWaitForButtonPressAfterDisplayingText], a ret SeagallopFerry_GetLastWarp: ld hl, wWarpEntries ld a, [wWarpedFromWhichWarp] ; last warped number ld b, a ld a, [wWarpedFromWhichMap] ; last warped map ld c, a call SeagallopFerry_ApplyWarpData SeagallopFerry_ApplyWarpData: inc hl inc hl ld a, b ld [hli], a ld a, c ld [hli], a ret SeagallopFerry_ShakeElevator: ld b, BANK(ShakeElevatorFerry) ld hl, ShakeElevatorFerry jp Bankswitch SeagallopFerry_TextPointers: dw SeagallopFerryText1 SeagallopFerryText1: text_asm farcall EventIslandsFerryScript jp TextScriptEnd