CeladonUniversityOutside_Script: call EnableAutoTextBoxDrawing ld hl, CeladonUniversityOutsideTrainerHeaders ld de, CeladonUniversityOutside_ScriptPointers ; ld a, [wCeladonUniversityOutsideCurScript] these caused the trainers to have lines of sight? ; call ExecuteCurMapScriptInTable ; ld [wCeladonUniversityOutsideCurScript], a ret CeladonUniversityOutside_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle CeladonUniversityOutside_TextPointers: dw CeladonUniversityOutsideText1 dw CeladonUniversityOutsideText2 dw CeladonUniversityOutsideText3 dw CeladonUniversityOutsideText4 dw CeladonUniversityOutsideNPC1 dw CeladonUniversityOutsideNPC2 dw CeladonMagikarp CeladonUniversityOutsideTrainerHeaders: def_trainers 2 CeladonUniversityOutsideTrainerHeader0: trainer EVENT_BEAT_CELADON_UNIVERSITY_OUTSIDE_TRAINER_0, 3, CeladonUniversityOutsideBattleText1, CeladonUniversityOutsideEndBattleText1, CeladonUniversityOutsideAfterBattleText1 CeladonUniversityOutsideTrainerHeader1: trainer EVENT_BEAT_CELADON_UNIVERSITY_OUTSIDE_TRAINER_1, 3, CeladonUniversityOutsideBattleText1, CeladonUniversityOutsideEndBattleText1, CeladonUniversityOutsideAfterBattleText1 CeladonUniversityOutsideTrainerHeader2: trainer EVENT_BEAT_CELADON_UNIVERSITY_OUTSIDE_TRAINER_2, 3, CeladonUniversityOutsideBattleText1, CeladonUniversityOutsideEndBattleText1, CeladonUniversityOutsideAfterBattleText1 CeladonUniversityOutsideTrainerHeader3: trainer EVENT_BEAT_CELADON_UNIVERSITY_OUTSIDE_TRAINER_3, 3, CeladonUniversityOutsideBattleText1, CeladonUniversityOutsideEndBattleText1, CeladonUniversityOutsideAfterBattleText1 db -1 ; end CeladonUniversityOutsideText1: ; Starter girl text_asm ld hl, CeladonUniversityOutsideYesNo1 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .refused ld hl, CeladonUniversityOutsideTrainerHeader0 call TalkToTrainer jp TextScriptEnd jr .done .refused ld hl, CeladonUniversityRefuse jr .done .done ld hl, CeladonUniversityOutsideAfterBattleText1 call PrintText jp TextScriptEnd CeladonUniversityOutsideText2: ; Porygon guy text_asm ld hl, CeladonUniversityOutsideYesNo2 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .refused ld hl, CeladonUniversityOutsideTrainerHeader0 call TalkToTrainer jp TextScriptEnd jr .done .refused ld hl, CeladonUniversityRefuse jr .done .done ld hl, CeladonUniversityOutsideAfterBattleText1 call PrintText jp TextScriptEnd CeladonUniversityOutsideText3: ; Golem guy text_asm ld hl, CeladonUniversityOutsideYesNo3 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .refused ld hl, CeladonUniversityOutsideTrainerHeader0 call TalkToTrainer jp TextScriptEnd jr .done .refused ld hl, CeladonUniversityRefuse jr .done .done ld hl, CeladonUniversityOutsideAfterBattleText1 call PrintText jp TextScriptEnd CeladonUniversityOutsideText4: ; Mt Moon guy text_asm ld hl, CeladonUniversityOutsideYesNo4 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .refused ld hl, CeladonUniversityOutsideTrainerHeader0 call TalkToTrainer jp TextScriptEnd jr .done .refused ld hl, CeladonUniversityRefuse jr .done .done ld hl, CeladonUniversityOutsideAfterBattleText1 call PrintText jp TextScriptEnd CeladonUniversityOutsideNPC1: text_far _CeladonUniversityOutsideNPC1 text_end CeladonUniversityOutsideNPC2: text_far _CeladonUniversityOutsideNPC2 text_end CeladonUniversityOutsideBattleText1: text_far _CeladonUniversityOutsideBattleText1 text_end CeladonUniversityOutsideEndBattleText1: text_far _CeladonUniversityOutsideEndBattleText1 text_end CeladonUniversityOutsideAfterBattleText1: text_far _CeladonUniversityOutsideAfterBattleText1 text_end CeladonUniversityOutsideYesNo1: text_far _CeladonUniversityOutsideYesNo1 text_end CeladonUniversityOutsideYesNo2: text_far _CeladonUniversityOutsideYesNo2 text_end CeladonUniversityOutsideYesNo3: text_far _CeladonUniversityOutsideYesNo3 text_end CeladonUniversityOutsideYesNo4: text_far _CeladonUniversityOutsideYesNo4 text_end CeladonUniversityRefuse: text_far _CeladonUniversityRefuse text_end CeladonMagikarp: text_far _CeladonMagikarp text_asm ld a, MAGIKARP call PlayCry call WaitForSoundToFinish jp TextScriptEnd text_end ; unused