VermilionDock_Script: call EnableAutoTextBoxDrawing ld hl, VermilionDockTrainerHeaders ld de, VermilionDock_ScriptPointers call ExecuteCurMapScriptInTable call TruckCheck CheckEventHL EVENT_STARTED_WALKING_OUT_OF_DOCK jr nz, .asm_1db8d CheckEventReuseHL EVENT_GOT_HM01 ret z ld a, [wDestinationWarpID] cp $1 ret nz CheckEventReuseHL EVENT_SS_ANNE_LEFT jp z, VermilionDock_1db9b SetEventReuseHL EVENT_STARTED_WALKING_OUT_OF_DOCK call Delay3 ld hl, wd730 set 7, [hl] ld hl, wSimulatedJoypadStatesEnd ld a, D_UP ld [hli], a ld [hli], a ld [hl], a ld a, $3 ld [wSimulatedJoypadStatesIndex], a xor a ld [wSpritePlayerStateData2MovementByte1], a ld [wOverrideSimulatedJoypadStatesMask], a dec a ld [wJoyIgnore], a ret .asm_1db8d CheckEventAfterBranchReuseHL EVENT_WALKED_OUT_OF_DOCK, EVENT_STARTED_WALKING_OUT_OF_DOCK ret nz ld a, [wSimulatedJoypadStatesIndex] and a ret nz ld [wJoyIgnore], a SetEventReuseHL EVENT_WALKED_OUT_OF_DOCK ret VermilionDock_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle VermilionDock_1db9b: ld a, [wObtainedBadges] bit 4, a ; after obtaining 4 badges the ship returns ret nz SetEventForceReuseHL EVENT_SS_ANNE_LEFT ld a, SFX_STOP_ALL_MUSIC ld [wJoyIgnore], a ld [wNewSoundID], a call PlaySound ld c, BANK(Music_Surfing) ld a, MUSIC_SURFING call PlayMusic farcall LoadSmokeTileFourTimes xor a ld [wSpritePlayerStateData1ImageIndex], a ld c, 120 call DelayFrames ld b, $9c call CopyScreenTileBufferToVRAM hlcoord 0, 10 ld bc, SCREEN_WIDTH * 6 ld a, $14 ; water tile call FillMemory ld a, 1 ldh [hAutoBGTransferEnabled], a call Delay3 xor a ldh [hAutoBGTransferEnabled], a ld [wSSAnneSmokeDriftAmount], a ldh [rOBP1], a ld a, 88 ld [wSSAnneSmokeX], a ld hl, wMapViewVRAMPointer ld c, [hl] inc hl ld b, [hl] push bc push hl ld a, SFX_SS_ANNE_HORN call PlaySoundWaitForCurrent ld a, $ff ld [wUpdateSpritesEnabled], a ld d, $0 ld e, $8 .asm_1dbfa ld hl, $2 add hl, bc ld a, l ld [wMapViewVRAMPointer], a ld a, h ld [wMapViewVRAMPointer + 1], a push hl push de call ScheduleEastColumnRedraw call VermilionDock_EmitSmokePuff pop de ld b, $10 .asm_1dc11 call VermilionDock_AnimSmokePuffDriftRight ld c, $8 .asm_1dc16 call VermilionDock_1dc7c dec c jr nz, .asm_1dc16 inc d dec b jr nz, .asm_1dc11 pop bc dec e jr nz, .asm_1dbfa xor a ldh [rWY], a ldh [hWY], a call VermilionDock_EraseSSAnne ld a, $90 ldh [hWY], a ld a, $1 ld [wUpdateSpritesEnabled], a pop hl pop bc ld [hl], b dec hl ld [hl], c call LoadPlayerSpriteGraphics ld hl, wNumberOfWarps dec [hl] ret VermilionDock_AnimSmokePuffDriftRight: push bc push de ld hl, wShadowOAMSprite04XCoord ld a, [wSSAnneSmokeDriftAmount] swap a ld c, a ld de, 4 .loop inc [hl] inc [hl] add hl, de dec c jr nz, .loop pop de pop bc ret VermilionDock_EmitSmokePuff: ; new smoke puff above the S.S. Anne's front smokestack ld a, [wSSAnneSmokeX] sub 16 ld [wSSAnneSmokeX], a ld c, a ld b, 100 ; Y ld a, [wSSAnneSmokeDriftAmount] inc a ld [wSSAnneSmokeDriftAmount], a ld a, $1 ld de, VermilionDockOAMBlock call WriteOAMBlock ret VermilionDockOAMBlock: ; tile id, attribute db $fc, $10 db $fd, $10 db $fe, $10 db $ff, $10 VermilionDock_1dc7c: ld h, d ld l, $50 call .asm_1dc86 ld h, $0 ld l, $80 .asm_1dc86 ldh a, [rLY] cp l jr nz, .asm_1dc86 ld a, h ldh [rSCX], a .asm_1dc8e ldh a, [rLY] cp h jr z, .asm_1dc8e ret VermilionDock_EraseSSAnne: ; Fill the area the S.S. Anne occupies in BG map 0 with water tiles. ld hl, wVermilionDockTileMapBuffer ld bc, wVermilionDockTileMapBufferEnd - wVermilionDockTileMapBuffer ld a, $14 ; water tile call FillMemory hlbgcoord 0, 10 ld de, wVermilionDockTileMapBuffer lb bc, BANK(wVermilionDockTileMapBuffer), 12 call CopyVideoData ; Replace the blocks of the lower half of the ship with water blocks. This ; leaves the upper half alone, but that doesn't matter because replacing any of ; the blocks is unnecessary because the blocks the ship occupies are south of ; the player and won't be redrawn when the player automatically walks north and ; exits the map. This code could be removed without affecting anything. hlowcoord 5, 2, VERMILION_DOCK_WIDTH ld a, $d ; water block ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, SFX_SS_ANNE_HORN call PlaySound ld c, 120 call DelayFrames ret VermilionDock_TextPointers: dw VermilionDockText1 dw VermilionDockText2 VermilionDockText1: text_far _VermilionDockText1 text_end ; this massive new set of scripts allows the truck to be pushed with Strength. Credit to Vortyne's pureRGB hack for figuring this out! VermilionDockTrainerHeaders: def_trainers MewTrainerHeader: trainer EVENT_ENCOUNTERED_MEW, 0, MewBattleText, MewBattleText, MewBattleText db -1 ; end VermilionDockText2: text_asm ld hl, MewTrainerHeader call TalkToTrainer jp TextScriptEnd MewBattleText: text_far _MewtwoBattleText ; Mew! text_asm ld a, MEW call PlayCry call WaitForSoundToFinish jp TextScriptEnd TruckOAMTable: db $50, $28, $C0, $10 db $50, $30, $C1, $10 db $50, $38, $C2, $10 db $50, $40, $C3, $10 db $58, $28, $C4, $10 db $58, $30, $C5, $10 db $58, $38, $C6, $10 db $58, $40, $C7, $10 RedLeftOAMTable: db $8,$0,$9,$0 db $a,$2,$b,$3 TruckSpriteGFX: INCBIN "gfx/sprites/truck_sprite.2bpp" TruckCheck: CheckEventHL EVENT_FOUND_MEW jp nz, ChangeTruckTile ld c, HS_MEW ld b, $2 ld hl, wMissableObjectFlags predef FlagActionPredef ld a, c and a jr nz, .skiphidingmew ld a, HS_MEW ld [wMissableObjectIndex], a predef HideObject .skiphidingmew ld a, [wd728] bit 0, a ; using Strength? ret z ; the position for moving truck is $00, $15 ld hl, wYCoord ld a, [hli] and a ret nz ld a, [hl] cp $16 ret nz ; if the player is trying to walk left ld a, [wPlayerDirection] cp 2 ret nz xor a ld [$ff8c], a ld a, $8 ld [$ff8d], a call SetSpriteFacingDirection ld a, $ff ld [wJoyIgnore], a ld [wUpdateSpritesEnabled], a xor a ld bc, $4c48 ld de, RedLeftOAMTable call WriteOAMBlock ld bc, (Bank(TruckSpriteGFX) << 8) | 8 ld hl, vChars1 + $400 ld de, TruckSpriteGFX call CopyVideoData ld hl, TruckOAMTable ld bc, $20 ld de, wShadowOAM + $20 call CopyData ld a, $c ld [wNewTileBlockID], a ; used to be wd09f ld bc, $a predef ReplaceTileBlock ; moving the truck ld a, SFX_PUSH_BOULDER call PlaySound ld b, 32 ld de, 4 .movingtruck ld hl, wShadowOAM + $21 ld a, 8 .movingtruck2 dec [hl] add hl, de dec a jr nz, .movingtruck2 ld c, 2 call DelayFrames dec b jr nz, .movingtruck ld a, $3 ld [wNewTileBlockID], a ; used to be wd09f ld bc, $9 predef ReplaceTileBlock call ShowMew jp FinishShowMew ; show mew and print its dialogue ShowMew: ld a, 1 ld [wUpdateSpritesEnabled], a ld a, HS_MEW ld [wMissableObjectIndex], a predef ShowObject ret FinishShowMew: ld c, 60 call DelayFrames xor a ld [wJoyIgnore], a SetEvent EVENT_FOUND_MEW ret ChangeTruckTile: ld bc, $9 call GetOWCoord ld a, [hl] cp $3 ret z ld a, $3 ld [hli], a ld a, $c ld [hl], a CheckEvent EVENT_ENCOUNTERED_MEW call z, ShowMew jpfar RedrawMapView GetOWCoord: ld hl, wOverworldMap + 2 ld a, [wCurMapWidth] add $6 ld e, a ld d, $0 add hl, de add hl, de inc b inc c .bloop add hl, de dec b jr nz, .bloop .cloop inc hl dec c jr nz, .cloop ret