BrunswickGlade_Object: db $2 ; border block def_warp_events warp_event 18, 39, BRUNSWICK_TRAIL, 2 warp_event 19, 39, BRUNSWICK_TRAIL, 2 warp_event 8, 0, BRUNSWICK_GROTTO, 1 warp_event 9, 0, BRUNSWICK_GROTTO, 2 def_bg_events bg_event 14, 24, 8 ; Sign def_object_events object_event 32, 25, SPRITE_BIRD, STAY, DOWN, 1 object_event 20, 18, SPRITE_BIRD, STAY, RIGHT, 2 object_event 9, 3, SPRITE_BIRD, STAY, UP, 3 object_event 6, 15, SPRITE_POKE_BALL, STAY, NONE, 4, TM_THUNDER ; itemball1 object_event 6, 15, SPRITE_POKE_BALL, STAY, NONE, 5, LEAF_STONE ; itemball2 object_event 6, 15, SPRITE_POKE_BALL, STAY, NONE, 6, REVIVE ; itemball3 object_event 6, 15, SPRITE_POKE_BALL, STAY, NONE, 7, HYPER_POTION ; itemball4 def_warps_to BRUNSWICK_GLADE