SilphGauntlet3F_Object: db $c ; border block def_warp_events warp_event 6, 12, SILPH_GAUNTLET_2F, 2 warp_event 16, 2, SILPH_GAUNTLET_4F, 1 warp_event 11, 11, SILPH_GAUNTLET_3F, 4 warp_event 2, 25, SILPH_GAUNTLET_3F, 3 warp_event 3, 25, SILPH_GAUNTLET_3F, 3 warp_event 15, 11, SILPH_GAUNTLET_3F, 7 warp_event 12, 25, SILPH_GAUNTLET_3F, 6 warp_event 13, 25, SILPH_GAUNTLET_3F, 6 warp_event 19, 11, SILPH_GAUNTLET_3F, 10 warp_event 22, 25, SILPH_GAUNTLET_3F, 9 warp_event 23, 25, SILPH_GAUNTLET_3F, 9 warp_event 23, 11, SILPH_GAUNTLET_3F, 13 warp_event 32, 25, SILPH_GAUNTLET_3F, 12 warp_event 33, 25, SILPH_GAUNTLET_3F, 12 warp_event 32, 20, SILPH_GAUNTLET_3F, 16 warp_event 25, 4, SILPH_GAUNTLET_3F, 15 def_bg_events def_object_events object_event 13, 13, SPRITE_SAILOR, STAY, UP, 1, OPP_SAILOR, 9 object_event 12, 23, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_FIREFIGHTER, 2 object_event 2, 23, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 4 object_event 21, 12, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_ENGINEER, 4 object_event 22, 23, SPRITE_ROCKER, STAY, DOWN, 5, OPP_ROCKER, 3 object_event 30, 23, SPRITE_FISHER, STAY, RIGHT, 6, OPP_FISHER, 12 def_warps_to SILPH_GAUNTLET_3F