RedsHouse2F_Object: db $a ; border block def_warp_events warp_event 7, 1, REDS_HOUSE_1F, 3 ;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet ;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1. ;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1 ;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater ;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt ;warp_event 5, 1, HALL_OF_FAME, 1 ; Test post-game setup ;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno ;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew ;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles ;warp_event 5, 1, CINNABAR_LAB_FOSSIL_ROOM, 1 ; Test new tileset and fossils def_bg_events def_object_events def_warps_to REDS_HOUSE_2F